| Age | Commit message (Collapse) | Author |
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- compositor: use compositing_node_group (Blender 5+) / node_tree (<=4.x)
- file output: use file_output_items.new(type, name) (5+) / file_slots (older)
- file output: use directory attr (5+) / base_path (older)
- suppress default PNG output via mkdtemp + shutil.rmtree after render
- link passes by name instead of positional index
- add TODO for Shadow socket name variance across blend files
- clean up: extract helpers, PASS_SOCKETS constant with socket types
handoff(Gemini): blender_export.py now works on Blender 5.0.1
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Fixes KeyError when blend file uses a non-default view layer name.
Adds --view-layer NAME arg; pass '?' to list available layers.
Defaults to index 0 with a clear error if the name is not found.
handoff(Gemini): blender_export.py view layer selection now robust
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G-buffer (Phase 1):
- Add NodeTypes GBUF_ALBEDO/DEPTH32/R8/RGBA32UINT to NodeRegistry
- GBufferEffect: MRT raster pass (albedo+normal_mat+depth) + pack compute
- Shaders: gbuf_raster.wgsl (MRT), gbuf_pack.wgsl (feature packing, 32B/px)
- Shadow/SDF passes stubbed (placeholder textures), CMake integration deferred
Training infrastructure (Phase 2):
- blender_export.py: headless EXR export with all G-buffer render passes
- pack_blender_sample.py: EXR → per-channel PNGs (oct-normals, 1/z depth)
- pack_photo_sample.py: photo → zero-filled G-buffer sample layout
handoff(Gemini): G-buffer phases 3-5 remain (U-Net shaders, CNNv3Effect, parity)
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