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- seq_compiler: add gbuf_albedo/gbuf_rgba32uint to NODE_TYPES
- timeline: declare gbuf_feat0/feat1 as gbuf_rgba32uint, route
CNNv3Effect output through cnn_v3_out (gbuf_albedo) + Passthrough
to sink (dec0 can't write directly to Rgba8Unorm sink)
- cnn_v3_effect: fix update_bind_groups using .set() instead of
.replace() causing FATAL assert on second frame
- TODO: add CNN v3 "2D mode" (G-buffer-free) future task
handoff(Gemini): CNNv3Effect now runs without crashes at --seek 48
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- CNNv3Effect constructor loads ASSET_WEIGHTS_CNN_V3 via GetAsset on startup
- seq_compiler.py: CLASS_TO_HEADER supports full #include paths for cnn_v3/ classes
- timeline.seq: add cnn_v3_test sequence at 48s (GBufferEffect → CNNv3Effect)
- test_cnn_v3_parity: zero_weights test now explicitly uploads zeros to override asset
handoff(Gemini): CNNv3Effect ready; export weights to workspaces/main/weights/ and seek to 48s to test
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C++:
- cnn_v3_effect.cc: fix declare_nodes comment (output node declared by caller)
- cnn_v3_effect.cc: add TODO(phase-7) marker for FiLM MLP replacement
WGSL:
- cnn_v3_bottleneck.wgsl: consolidate _pad fields onto one line, explain why
array<u32,3> is invalid in uniform address space
- cnn_v3_enc0.wgsl: fix "12xu8" → "12ch u8norm" in header comment
- cnn_v3_dec0.wgsl: clarify parity note (sigmoid after FiLM+ReLU, not raw conv)
- cnn_v3_common.wgsl: clarify unpack_8ch pack layout (low/high 16 bits)
Python:
- cnn_v3_utils.py: replace PIL-based _upsample_nearest (uint8 round-trip) with
pure numpy index arithmetic; rename _resize_rgb → _resize_img (handles any
channel count); add comment on normal zero-pad workaround
- export_cnn_v3_weights.py: add cross-ref to cnn_v3_effect.cc constants;
clarify weight count comments with Conv notation
Test:
- test_cnn_v3_parity.cc: enc0/dec1 layer failures now return 0 (were print-only)
handoff(Gemini): CNN v3 review complete, 36/36 tests passing.
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- Add test_cnn_v3_parity.cc: zero_weights + random_weights tests
- Add gen_test_vectors.py: PyTorch reference implementation for enc0/enc1/bn/dec1/dec0
- Add test_vectors.h: generated C header with enc0, dec1, output expected values
- Fix declare_nodes(): intermediate textures at fractional resolutions (W/2, W/4)
using new NodeRegistry::default_width()/default_height() getters
- Add layer-by-layer readback (enc0, dec1) for regression coverage
- Final parity: enc0 max_err=1.95e-3, dec1 max_err=1.95e-3, out max_err=4.88e-4
handoff(Claude): CNN v3 parity done. Next: train_cnn_v3.py (FiLM MLP training).
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- cnn_v3/src/cnn_v3_effect.{h,cc}: full Effect subclass with 5 compute
passes (enc0→enc1→bottleneck→dec1→dec0), shared weights storage buffer,
per-pass uniform buffers, set_film_params() API
- Fixed WGSL/C++ struct alignment: vec3u has align=16, so CnnV3Params4ch
is 64 bytes and CnnV3ParamsEnc1 is 96 bytes (not 48/80)
- Weight offsets computed as explicit formulas (e.g. 20*4*9+4) for clarity
- Registered in CMake, shaders.h/cc, demo_effects.h, test_demo_effects.cc
- 35/35 tests pass
handoff(Gemini): CNN v3 Phase 5 next — parity validation (Python ref vs WGSL)
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- Wire GBufferEffect into demo build: assets.txt, DemoSourceLists.cmake,
demo_effects.h, shaders.h/cc. ShaderComposer::Compose() applied to
gbuf_raster.wgsl (resolves #include "common_uniforms").
- Add GBufferEffect construction test. 35/35 passing.
- Write cnn_v3/docs/HOWTO.md: G-buffer wiring, training data prep,
training plan, per-pixel validation workflow, phase status table,
troubleshooting guide.
- Add project hooks: remind to update HOWTO.md on cnn_v3/ edits;
warn on direct str_view(*_wgsl) usage bypassing ShaderComposer.
- Update PROJECT_CONTEXT.md and TODO.md: Phase 1 done,
Phase 3 (WGSL U-Net shaders) is next active.
handoff(Gemini): CNN v3 Phase 3 is next - WGSL enc/dec/bottleneck/FiLM
shaders in cnn_v3/shaders/. See cnn_v3/docs/CNN_V3.md Architecture
section and cnn_v3/docs/HOWTO.md section 3 for spec. GBufferEffect
outputs feat_tex0 + feat_tex1 (rgba32uint, 20ch, 32 bytes/pixel).
C++ CNNv3Effect (Phase 4) takes those as input nodes.
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G-buffer (Phase 1):
- Add NodeTypes GBUF_ALBEDO/DEPTH32/R8/RGBA32UINT to NodeRegistry
- GBufferEffect: MRT raster pass (albedo+normal_mat+depth) + pack compute
- Shaders: gbuf_raster.wgsl (MRT), gbuf_pack.wgsl (feature packing, 32B/px)
- Shadow/SDF passes stubbed (placeholder textures), CMake integration deferred
Training infrastructure (Phase 2):
- blender_export.py: headless EXR export with all G-buffer render passes
- pack_blender_sample.py: EXR → per-channel PNGs (oct-normals, 1/z depth)
- pack_photo_sample.py: photo → zero-filled G-buffer sample layout
handoff(Gemini): G-buffer phases 3-5 remain (U-Net shaders, CNNv3Effect, parity)
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