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All layers now use scale 1.0, shader clamps values >1.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Training changes:
- Changed p3 default depth from 0.0 to 1.0 (far plane semantics)
- Extract depth from target alpha channel in both datasets
- Consistent alpha-as-depth across training/validation
Test tool enhancements (cnn_test):
- Added load_depth_from_alpha() for R32Float depth texture
- Fixed bind group layout for UnfilterableFloat sampling
- Added --save-intermediates with per-channel grayscale composites
- Each layer saved as 4x wide PNG (p0-p3 stacked horizontally)
- Global layers_composite.png for vertical layer stack overview
Investigation notes:
- Static features p4-p7 ARE computed and bound correctly
- Sin_20_y pattern visibility difference between tools under investigation
- Binary weights timestamp (Feb 13 20:36) vs HTML tool (Feb 13 22:12)
- Next: Update HTML tool with canonical binary weights
handoff(Claude): HTML tool weights update pending - base64 encoded
canonical weights ready in /tmp/weights_b64.txt for line 392 replacement.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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- Add QAT (quantization-aware training) notes
- Requires training with fake quantization
- Target: ~1.6 KB weights (vs 3.2 KB f16)
- Shader unpacking needs adaptation (4× u8 per u32)
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