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path: root/checkpoints/checkpoint_epoch_80.pth
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19 hoursCNN v2: Remove vizScale, always clip to [0,1]skal
All layers now use scale 1.0, shader clamps values >1. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
19 hoursCNN v2: Alpha channel depth handling and layer visualizationskal
Training changes: - Changed p3 default depth from 0.0 to 1.0 (far plane semantics) - Extract depth from target alpha channel in both datasets - Consistent alpha-as-depth across training/validation Test tool enhancements (cnn_test): - Added load_depth_from_alpha() for R32Float depth texture - Fixed bind group layout for UnfilterableFloat sampling - Added --save-intermediates with per-channel grayscale composites - Each layer saved as 4x wide PNG (p0-p3 stacked horizontally) - Global layers_composite.png for vertical layer stack overview Investigation notes: - Static features p4-p7 ARE computed and bound correctly - Sin_20_y pattern visibility difference between tools under investigation - Binary weights timestamp (Feb 13 20:36) vs HTML tool (Feb 13 22:12) - Next: Update HTML tool with canonical binary weights handoff(Claude): HTML tool weights update pending - base64 encoded canonical weights ready in /tmp/weights_b64.txt for line 392 replacement. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2 daysCNN v2: Storage buffer complete - real weights exportedskal
- Export weights from epoch 70 checkpoint (3.2 KB binary) - Disable shader template generation (use manual cnn_v2_compute.wgsl) - Build successful with real weights - Ready for integration testing Storage buffer architecture complete: - Dynamic layer count support - ~0.3ms overhead vs constants (negligible) - Single shader, flexible configuration - Binary format: header + layer info + f16 weights