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5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
6 daysfeat(audio): Simplified demo track with tempo scaling testsskal
6 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
6 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
6 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
7 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
7 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
7 daysfeat(assets): Add new drum samples and improve conversion scriptskal
7 dayschore: Finalize Build System Consolidation (Task #25)skal
7 daysrefactor: Shader Asset Integration (Task #24)skal
7 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
7 daysupdate the melody a bitskal
7 daysfeat: Integrate tracker system and update project context documentationskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
10 daysfeat: Multi-pass rendering architecture and effect stubsskal
10 daysfeat: Implement Sequence Compiler for data-driven choreographyskal
10 daysadd spec assetsskal
13 dayschore(assets): Clean up demo_assets.txtskal
13 dayschore(assets): Remove obsolete assets.txtskal
13 daysfeat(assets): Separate demo and test asset listsskal
13 daysfeat(demo): Add drum sequence using embedded assetsskal
13 daystest(assets): Add functional tests for asset management systemskal
13 daysfeat(assets): Implement basic asset packing systemskal