summaryrefslogtreecommitdiff
path: root/assets/music.track
AgeCommit message (Collapse)Author
32 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
Created debuggable drum beat track that tests variable tempo system with clear acceleration and deceleration phases. Music Track Changes (assets/music.track): - Simplified to clear drum patterns (kick, snare, hi-hat, crash) - Light kick syncopation for musicality - Regular crash accents every 4 seconds - Hi-hat stress on beats for clarity - Phase 1 (0-10s): Steady beat at 1.0x tempo - Phase 2 (10-16s): Acceleration test (1.0x → 2.0x, then reset to 1.0x) - Phase 3 (16-20s): Denser patterns after reset (kick_dense, snare_dense) - Phase 4 (20-26s): Slow-down test (1.0x → 0.5x, then reset to 1.0x) - Phase 5 (26-30s): Return to normal tempo - Phase 6 (30s+): Add bass line and E minor melody Tempo Control (src/main.cc): - Implemented phase-based tempo scaling logic - Phase 1 (0-10s physical): tempo = 1.0 (steady) - Phase 2 (10-15s physical): tempo = 1.0 → 2.0 (acceleration) - Phase 3 (15-20s physical): tempo = 1.0 (reset trick) - Phase 4 (20-25s physical): tempo = 1.0 → 0.5 (deceleration) - Phase 5 (25s+ physical): tempo = 1.0 (reset trick) - Added debug output showing tempo changes (!STRIP_ALL) Test Updates (src/tests/test_tracker.cc): - Updated voice count assertions to match new track (3 → 4 voices) - New track triggers 4 patterns at t=0: crash, kick, snare, hi-hat Results: ✓ All 16 tests passing (100%) ✓ Clear, debuggable drum patterns ✓ Tests both acceleration and deceleration reset tricks ✓ Musical: E minor bass and melody after 30s ✓ Debug output shows tempo scaling in action handoff(Claude): Tempo scaling demo track ready for testing Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
2 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
Critical Bug Fixes: - Fixed pool exhaustion: Tracker slots never freed after use, music stopped after 8 patterns. Implemented round-robin allocation with cleanup. - Fixed note name parsing: Added automatic note-to-frequency conversion in tracker_compiler. Bass and melody now play correctly. - Fixed timing mismatch: Patterns are 2 seconds but triggered every 4 seconds, causing silence gaps. Updated SCORE to trigger every 2 seconds. Improvements: - Implemented dynamic resource sizing in tracker_compiler: Analyzes score to determine optimal MAX_VOICES/MAX_SPECTROGRAMS values. - Created comprehensive rock track: 11 patterns with drums, bass, power chords, and lead melody over 25 seconds. - Added 213 lines of asset system documentation with 8 prioritized tasks. Known Issues for next session: - Audio quality could be improved (some artifacts remain) - Note synthesis uses default parameters, needs tuning - Pattern overlaps might cause voice exhaustion under heavy load Files Changed: - src/audio/tracker.cc: Round-robin pool allocation, cleanup logic - tools/tracker_compiler.cc: Note name parser, resource usage analysis - src/audio/synth.h: Increased limits to 16 based on analysis - assets/music.track: 230-line rock arrangement - doc/ASSET_SYSTEM.md: Comprehensive documentation + 8 tasks - TODO.md: Updated with recent completions and known issues handoff(Gemini): Music system now functional but needs quality improvements. Audio artifacts and synthesis tuning remain. See TODO.md for details. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
3 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
3 daysupdate the melody a bitskal
3 daysfeat: Integrate tracker system and update project context documentationskal
- Implemented the basic tracker system with runtime support (tracker.h, tracker.cc). - Added a sample music track file (assets/music.track). - Created a tracker compiler tool (tools/tracker_compiler.cc) to generate music data. - Updated CMakeLists.txt to build the tracker compiler and integrate generated data. - Updated GEMINI.md to reflect new file locations and project context.