| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 12 hours | feat(3d): Implement basic OBJ mesh asset pipeline | skal | |
| Added support for loading and rendering OBJ meshes. - Updated asset_packer to parse .obj files into a binary format. - Added MeshAsset and GetMeshAsset helper to asset_manager. - Extended Object3D with mesh_asset_id and ObjectType::MESH. - Implemented mesh rasterization pipeline in Renderer3D. - Added a sample cube mesh and verified in test_3d_render. | |||
