| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 4 days | feat(gpu): Integrate bumpy 3D renderer into main demo | skal | |
| - Added depth buffer support to MainSequence. - Implemented Hybrid3DEffect for the main timeline. - Fixed effect initialization order in MainSequence. - Ensured depth-stencil compatibility for all scene effects. - Updated demo sequence with 3D elements and post-processing. | |||
| 5 days | feat: Multi-pass rendering architecture and effect stubs | skal | |
| Implements a post-processing pipeline using offscreen framebuffers. Adds stubs for MovingEllipse, ParticleSpray, GaussianBlur, Solarize, Distort, and ChromaAberration effects. Updates MainSequence to orchestrate the scene pass and post-processing chain. | |||
| 5 days | feat: Implement Sequence Compiler for data-driven choreography | skal | |
| Adds a 'seq_compiler' tool that converts a text-based timeline (assets/demo.seq) into a generated C++ file. This allows editing effect sequences and timing without modifying engine code. Replaces manual sequence creation with a generated 'LoadTimeline' function. | |||
