| Age | Commit message (Collapse) | Author |
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- Consolidated recent 3D and High-DPI fixes into PROJECT_CONTEXT.md.
- Generated a prioritized task list in TODO.md with detailed attack plans.
- Moved completed tasks to the 'Recently Completed' section.
- Set up roadmap for Task #8 (Stripping), Task #20 (Code Hygiene), and Task #21 (Shader Optimization).
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- Updated Renderer3D shader to include 'map_scene' and 'calc_shadow' functions.
- Shader now iterates over all objects (up to kMaxObjects) to evaluate the scene SDF globally.
- Implemented hard/soft shadows from a fixed directional light.
- Updated GlobalUniforms struct with proper packing/padding for WebGPU compatibility.
- Captured 'GPU BVH & Shadows' task in PROJECT_CONTEXT.md for future optimization.
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- Incorporated the new task to add a 'Quick Start' section to README.md into the 'Next Up' section of TODO.md as Task #19.
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- Moved Task #4a from TODO.md (Next Up) to PROJECT_CONTEXT.md (Future Optimizations).
- This reflects its current status as a lower-priority, long-term goal.
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- Moved the descriptions for tasks #4b (check_all script) and #10 (spectool optimization) to the 'Past Tasks' section in TODO.md.
- This adheres to the rule of archiving completed tasks to keep the 'Next Up' list focused.
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- Moved completed items from the main list to the 'Past Tasks' section as per the file's instructions.
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- Restructured PROJECT_CONTEXT.md to introduce a clear roadmap with 'Next Up', 'In Progress', and 'Future Goals'.
- Condensed the 'Session Decisions' section into a concise 'Architectural Overview' focusing on the current state.
- Updated TODO.md to reflect the highest priority tasks: finalizing the build system and optimizing spectrogram assets.
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new file: TODO.md
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