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AgeCommit message (Expand)Author
13 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
13 daysfeat(assets): Implement robust procedural asset generation pipelineskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal
13 daysfeat(asset_manager): Implement array-based cachingskal
13 daysfeat: Add seamless bump mapping with procedural noiseskal
13 daysfeat: Implement hybrid rendering with SDF primitivesskal
13 daysfeat: Implement 3D system and procedural texture managerskal
14 daysremove demo_all.tgzskal
14 daysChore: Apply clang-format to the codebaseskal
14 daysRefactor: Move common GPU fields to base Effect classesskal
14 daysRefactor: Split demo effects and shaders into individual filesskal
14 daysformat shader codeskal
14 daysclang-formatskal
14 daysupdate coding rulesskal
14 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
14 daysfix(build): resolve cross-platform build configuration errorsskal
14 daysstyle: add vertical compression rules to clang-formatskal
14 daysfix(build): correct generated timeline path in test_sequenceskal
14 daysrefactor: move generated asset files to src/generated/skal
14 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal
14 daysfix seq-compiler help messageskal
14 daysfix: Resolve all remaining linking and include errors for Sequence/Effect testsskal
14 daysadd testing for sequenceskal
14 daysfix: Resolve all build/linking errors for Sequence/Effect testsskal
14 daystest: Finalize sequence/effect system testsskal
14 daysstyle: Enforce vertically compact code formattingskal
14 daystools: Improve seq_compiler usage with example commandskal
14 daysfix: Cross-compilation and style complianceskal
14 daysfeat: Full implementation of post-processing pipeline and new effectsskal
14 daysfeat: Multi-pass rendering architecture and effect stubsskal
2026-01-31update instructionsskal
2026-01-31docs: Capture Sequence system and debugging protocolsskal
2026-01-31feat: Implement Sequence Compiler for data-driven choreographyskal
2026-01-31opt: Guard debug/seek features with STRIP_ALLskal
2026-01-31feat: Add --seek command line option for fast-forward debuggingskal
2026-01-31feat: Implement Sequence and Effect system for demo choreographyskal
2026-01-31build: Add pack_source target to create complete source archiveskal
2026-01-31build: Add DEMO_ALL_OPTIONS to activate all build flags at onceskal
2026-01-31add spec assetsskal
2026-01-31update session with mix fixesskal
2026-01-31docs: Update contributing guidelines to mandate Windows build verificationskal
2026-01-31fix: Resolve macOS build breakage and restore tools audio supportskal
2026-01-31opt: Disable unused audio formats (FLAC, WAV, MP3) and encoding in miniaudioskal
2026-01-31update state in .md filesskal
2026-01-31Finalize Windows port with size analysis reporting and updated docsskal
2026-01-31Add Windows cross-compilation support (MinGW) and emulation (Wine)skal
2026-01-31Chore: Add missing newlines at end of source filesskal
2026-01-31Chore: Remove trailing whitespaces across the codebaseskal
2026-01-31Implement procedural audio generation, spectral effects, and WebGPU particle ...skal