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Vide-coded 64k demo system
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24 hours
Refine training script output and validation
skal
24 hours
TODO: 8-bit weight quantization for 2× size reduction
skal
24 hours
CNN v2: Storage buffer complete - real weights exported
skal
24 hours
CNN v2: Complete multi-layer compute execution
skal
24 hours
CNN v2: storage buffer architecture foundation
skal
24 hours
TODO: Add random sampling to patch-based training
skal
24 hours
CNN v2: Patch-based training as default (like CNN v1)
skal
24 hours
Fix: CNN v2 training - handle variable image sizes
skal
24 hours
CNN v2 documentation update - Phase 5 complete
skal
25 hours
CNN v2 Phase 5: render pipeline implementation
skal
25 hours
CNN v2: parametric static features - Phases 1-4
skal
25 hours
CNN v2: parametric static features - design doc
skal
26 hours
timeline editor: quantize grid, drag fixes, hotkeys
skal
27 hours
cleanup: remove test-only files from main workspace
skal
27 hours
remove more stale files
skal
27 hours
remove more stale files
skal
27 hours
remove stale doc
skal
27 hours
refactor: timeline editor - major code reduction and UX improvements
skal
27 hours
feat: timeline editor playback improvements
skal
28 hours
docs: update test status to 100% and fix broken references
skal
28 hours
remove some artefacts. update docs.
skal
34 hours
fix: suppress spurious shader snippet and auxiliary texture warnings
skal
34 hours
feat: timeline editor audio playback with auto-expand/collapse
skal
35 hours
fix: add missing beat_phase parameter to stub gpu_draw implementations
skal
35 hours
refactor: timeline editor now uses beat-based internal storage
skal
35 hours
fix: WAV dump header corruption and early exit handling
skal
35 hours
docs: complete beat-based timing documentation
skal
35 hours
fix: PeakMeterEffect render() now properly overrides base class
skal
36 hours
refactor: use CommonUniforms from common_uniforms.wgsl in test_demo
skal
36 hours
fix: update PeakMeterEffect uniform structure in test_demo
skal
36 hours
docs: consolidate beat-based timing documentation
skal
36 hours
fix: update shader files to use beat_phase instead of beat
skal
36 hours
feat: implement beat-based timing system
skal
36 hours
add trained layers
skal
36 hours
feat: Timeline editor UI improvements
skal
36 hours
feat: timeline editor improvements - sticky ticks, grid, collapse
skal
37 hours
docs: Add CNN flatten mode technical analysis
skal
37 hours
docs: Update CNN comments and add bias fix summary
skal
37 hours
fix: CNN bias accumulation and output format improvements
skal
41 hours
fix: Release cached samplers before WGPU shutdown
skal
41 hours
fix: Resolve WGPU threading crash in cnn_test
skal
43 hours
update cnn code
skal
43 hours
refactor: Use linspace(-1,1) directly for coords
skal
43 hours
fix: Compute gray from [0,1] RGB in CNN shader generator
skal
44 hours
fix: Register cnn_conv1x1 snippet and add verification
skal
2 days
docs: Sync GEMINI.md with CLAUDE.md structure
skal
2 days
docs: Streamline auxiliary texture init doc for handoff
skal
2 days
fix: Use actual resolution in RotatingCubeEffect
skal
2 days
docs: Update tech doc with Renderer3D initialization fix
skal
2 days
fix: Use initialized_ flag instead of ctx_.device check
skal
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