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4 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
4 dayschore: Clean up generated files and archive GPU test analysisskal
4 dayschore: Clean up generated files and update project configskal
4 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
4 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
4 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
4 daysbuild: Include generated file updates resulting from timing decoupling changesskal
4 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
4 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
4 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
4 daysupdate tasksskal
4 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
4 daysdocs: Archive completed tasks and streamline context filesskal
4 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
4 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
4 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
4 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
4 daysstyle: Apply clang-format to all source filesskal
4 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
4 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
4 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
4 daysdocs: Mark Task #39 as completeskal
4 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
4 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
4 daysminor comment updateskal
4 daysfix(audio): Prevent events from triggering one frame earlyskal
4 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
4 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
4 daysrefactor(audio): Simplify music track with steady beat progressionskal
4 daysfix(audio): Implement sample-accurate event timingskal
4 daysadd debugging code to flash_effectskal
4 daysrefactor(audio): Convert tracker to unit-less timing systemskal
4 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
4 daysfix(track_visualizer): Convert beats to seconds correctlyskal
4 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
4 dayschore: Disable tempo variation and simplify music trackskal
4 daysfeat(tools): Add music track visualizerskal
4 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
4 daysdocs: Final session summaryskal
4 daystest: Add HTML Gantt chart output test for seq_compilerskal
4 daystest: Add Gantt chart output test for seq_compilerskal
4 daysdocs: Add handoff for asset regeneration fixskal
4 daysfix: Auto-regenerate assets after clean buildskal
4 daysrefactor: Store const GpuContext& in Effect base classskal
4 daysrefactor: Bundle GPU context into GpuContext structskal
4 daysfix(audio): Synchronize audio-visual timing with playback timeskal
5 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
5 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
5 daysupdate doc, optimize spectral_editorskal
5 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal