| Age | Commit message (Expand) | Author |
| 40 hours | feat(audio, tools): Add Task #72 and enhance Blender exporter | skal |
| 40 hours | chore: Clean up generated files and archive GPU test analysis | skal |
| 41 hours | chore: Clean up generated files and update project config | skal |
| 41 hours | fix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr... | skal |
| 41 hours | fix(test_demo): Resolve compile errors and finalize timing decoupling | skal |
| 41 hours | fix(timing): Decouple test_demo graphics loop from audio clock | skal |
| 41 hours | build: Include generated file updates resulting from timing decoupling changes | skal |
| 41 hours | feat(timing): Decouple graphics loop from audio clock for smooth performance | skal |
| 41 hours | refactor(audio): Finalize audio sync, update docs, and clean up test artifacts | skal |
| 42 hours | docs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE... | skal |
| 43 hours | update tasks | skal |
| 43 hours | refactor(docs): Update TODO.md with large files and apply clang-format | skal |
| 43 hours | docs: Archive completed tasks and streamline context files | skal |
| 43 hours | refactor(3d): Split Renderer3D into modular files and fix compilation. | skal |
| 43 hours | Revert "feat(platform): Centralize platform-specific WebGPU code and improve ... | skal |
| 44 hours | feat(platform): Centralize platform-specific WebGPU code and improve shader c... | skal |
| 45 hours | fix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker test | skal |
| 45 hours | style: Apply clang-format to all source files | skal |
| 45 hours | feat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mapping | skal |
| 45 hours | docs: Document mesh shadow limitation (Task A.1 investigation) | skal |
| 45 hours | feat(3d): Implement Mesh Wireframe rendering for Visual Debug | skal |
| 45 hours | docs: Mark Task #39 as complete | skal |
| 45 hours | feat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory) | skal |
| 46 hours | feat(3d): Implement Blender export and binary scene loading pipeline | skal |
| 46 hours | minor comment update | skal |
| 2 days | fix(audio): Prevent events from triggering one frame early | skal |
| 2 days | fix(audio): Remove sample offsets - incompatible with tempo scaling | skal |
| 2 days | fix(audio): Calculate sample offsets from render position, not playback position | skal |
| 2 days | refactor(audio): Simplify music track with steady beat progression | skal |
| 2 days | fix(audio): Implement sample-accurate event timing | skal |
| 2 days | add debugging code to flash_effect | skal |
| 2 days | refactor(audio): Convert tracker to unit-less timing system | skal |
| 2 days | Revert "fix(track_visualizer): Convert beats to seconds correctly" | skal |
| 2 days | fix(track_visualizer): Convert beats to seconds correctly | skal |
| 2 days | fix(test_demo): Space patterns 4 seconds apart to prevent overlap | skal |
| 2 days | chore: Disable tempo variation and simplify music track | skal |
| 2 days | feat(tools): Add music track visualizer | skal |
| 2 days | feat(gpu): Systematize post-process bindings and enable vertex shader uniforms | skal |
| 2 days | docs: Final session summary | skal |
| 2 days | test: Add HTML Gantt chart output test for seq_compiler | skal |
| 2 days | test: Add Gantt chart output test for seq_compiler | skal |
| 2 days | docs: Add handoff for asset regeneration fix | skal |
| 2 days | fix: Auto-regenerate assets after clean build | skal |
| 2 days | refactor: Store const GpuContext& in Effect base class | skal |
| 2 days | refactor: Bundle GPU context into GpuContext struct | skal |
| 2 days | fix(audio): Synchronize audio-visual timing with playback time | skal |
| 3 days | perf(spectral_editor): Implement caching and subarray optimizations | skal |
| 3 days | docs: Reorganize documentation with tiered hierarchy for context optimization | skal |
| 3 days | update doc, optimize spectral_editor | skal |
| 3 days | feat(audio): Add SilentBackend, fix peak measurement, reorganize backends | skal |