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AgeCommit message (Expand)Author
9 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
9 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
9 daysbuild: Include generated file updates resulting from timing decoupling changesskal
9 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
9 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
9 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
9 daysupdate tasksskal
9 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
9 daysdocs: Archive completed tasks and streamline context filesskal
9 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
9 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
9 daysdocs: Mark Task #39 as completeskal
9 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
9 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
9 daysminor comment updateskal
10 daysfix(audio): Prevent events from triggering one frame earlyskal
10 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
10 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
10 daysrefactor(audio): Simplify music track with steady beat progressionskal
10 daysfix(audio): Implement sample-accurate event timingskal
10 daysadd debugging code to flash_effectskal
10 daysrefactor(audio): Convert tracker to unit-less timing systemskal
10 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
10 daysfix(track_visualizer): Convert beats to seconds correctlyskal
10 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
10 dayschore: Disable tempo variation and simplify music trackskal
10 daysfeat(tools): Add music track visualizerskal
10 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
10 daysdocs: Final session summaryskal
10 daystest: Add HTML Gantt chart output test for seq_compilerskal
10 daystest: Add Gantt chart output test for seq_compilerskal
10 daysdocs: Add handoff for asset regeneration fixskal
10 daysfix: Auto-regenerate assets after clean buildskal
10 daysrefactor: Store const GpuContext& in Effect base classskal
10 daysrefactor: Bundle GPU context into GpuContext structskal
10 daysfix(audio): Synchronize audio-visual timing with playback timeskal
10 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
10 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
10 daysupdate doc, optimize spectral_editorskal
10 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
10 daysrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
10 daysrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
10 daysrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
10 daysfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal