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23 hoursrefactor(timeline-editor): rename variables to reflect beat-based unitsskal
23 hoursrefactor(timeline-editor): centralize BPM calculationsskal
23 hoursfeat(timeline-editor): add timing tooltip and cursor in waveform viewskal
24 hoursfix(timeline-editor): enable mouse wheel on all sequence viewer elementsskal
24 hoursdocs: document audio WAV drift bug investigationskal
25 hoursdocs: compact CLAUDE.md and complete doc file coverageskal
25 hoursrefactor(timeline-editor): extract viewport and playback to ES6 modulesskal
26 hoursfix(timeline-editor): improve mouse-wheel handling and prevent UI interferenceskal
26 hoursinvestigating audio-drive bugskal
26 hoursdocs: add CLI options reference and WAV dump examplesskal
26 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
26 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
27 hoursmisc updatesskal
27 hoursfix(timeline-editor): align waveform and timeline tick positionsskal
27 hoursfeat(timeline-editor): add replay button to restart from original play positionskal
27 hoursfix(timeline-editor): playback indicator zoom tracking and UX improvementsskal
27 hoursfeat(timeline-editor): consolidate playback indicator positioning and improve UXskal
29 hoursfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
29 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
29 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
29 hoursfeat(gpu): add shader labels for better error identificationskal
29 hoursfeat(spectral-editor): add waveform intensity viewer for sample offsetskal
43 hoursfeat(gpu): add two-pass raymarching infrastructureskal
43 hoursfeat(gpu): add SDF camera infrastructure and effect base classskal
44 hoursdocs: add audio system enhancement tasksskal
44 hoursdocs: mark tracker humanization task as IMPLEMENTEDskal
44 hoursfeat(tracker): add sample offset and humanizationskal
45 hourssome tweakingskal
47 hoursrefactor(wgsl): consolidate SDF shapes into single common fileskal
47 hoursrefactor(wgsl): replace inline fullscreen_vs with common includeskal
47 hoursstyle: Apply clang-format to codebaseskal
47 hoursrefactor(wgsl): modularize common shader functionsskal
47 hoursrefactor(gpu): Relocate effects to src/effects and streamline includesskal
48 hoursfeat: Move test_platform.cc to util subdirectoryskal
48 hoursdocs: Update agent state from project documentationskal
48 hoursRefactor: extract setup_standard_textures helperskal
2 daysRefactor: add gpu_create_post_process_texture helperskal
2 daysRefactor: add gpu_create_texture_view_2d helperskal
2 daysDocs: WGPU helper functions referenceskal
2 daysRefactor: factorize WGPU init code for 3D testsskal
2 daysFix: CNN v2 compute shader validation errorskal
2 daysRefactor: factorize common WGPU patterns into helper functionsskal
2 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
2 daysFactor common test patterns into reusable utilitiesskal
3 daysRemove non-functional Gantt test scriptsskal
3 daysUpdate docs: CNN v2 sigmoid activation summaryskal
3 daysReplace hard clamp with sigmoid activation in CNN v2skal
3 daysAdd --lr parameter to CNN v2 training pipelineskal
3 daysDocument CNN v2 training pipeline improvementsskal
3 daysStreamline CNN v2 training pipeline outputskal