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AgeCommit message (Expand)Author
3 daysdocs: Add stripping rules for dynamic audio generationskal
3 daysdocs: Finalize session task tracking and project contextskal
3 daysfeat(test): Add comprehensive math and shader composer testsskal
3 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
3 daysfix(3d): Distinguish floor grid from object texturesskal
3 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
3 daysdocs: Record Task 21.2 completion and update session prioritiesskal
3 daystest(3d): Enlarge objects and pack them closer to the centerskal
3 daysfix(3d): Resolve spherical distortion in floor grid textureskal
3 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
3 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
3 dayschore: Apply final code formatting and cleanupskal
3 daysdocs: Prioritize next session tasks and update project contextskal
3 daysmore sub-tasksskal
3 daysfix(3d): Restore visible grid texture on floor planeskal
3 daysfix(3d): Tighten torus bounding box and restore object texturesskal
3 daysfix(3d): Correct debug box transforms and restore object texturesskal
3 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
3 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
3 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
3 daysfix(3d): Restore and enhance 3D shadowsskal
3 daysfix(3d): Revert to working N-1 shadow configurationskal
3 daysfix(3d): Resolve missing shadows on floor planeskal
3 daysflesh out extra details in the MD filesskal
3 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
3 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
3 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfix(3d): Fix shader syntax error and duplicate declarationskal
3 daysfix(3d): Resolve shader validation error and tune shadowsskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Unify shadow calculations in shaderskal
3 daysfix(3d): Correct shadow bug with non-uniform scaleskal
3 daystest(3d): Enhance test scene with more objectsskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysadd new tasksskal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysdocs(todo): Add README quick start taskskal
3 daysdocs: Reorganize 3D.md and integrate tasksskal
3 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
3 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
3 daysdocs(todo): Archive completed tasks #4b and #10skal
3 daysfeat(build): Add check_all script and optimize spectoolskal
3 daysdocs(todo): Archive completed tasksskal
3 daysdocs: Refactor and prioritize project task listsskal
3 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal