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AgeCommit message (Expand)Author
3 daysfix: Strip priority comments from effect args in .seq exportskal
3 daysdocs: Purge outdated Phase 4 contentskal
3 daysrefactor: Generic sampler system for compositesskal
3 daysfeat: GPU procedural Phase 4 - texture compositionskal
3 daystest: Add variable-size texture support verificationskal
3 daystest: Add pipeline caching and multi-generator testsskal
3 daysrefactor: Unify TextureManager compute pipeline managementskal
3 daysfix(3d): VisualDebug uniform buffer size mismatchskal
3 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
3 daysfeat(gpu): Add GPU procedural texture generation systemskal
3 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
3 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
3 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
3 daystry to fix test_demoskal
3 dayscleanup: remove unused include from uniform_helper.hskal
3 daysFix test_demo build failure after Effect refactorskal
3 daysRefactor Effect class to centralize common uniforms managementskal
3 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
3 dayschore: Apply clang-format to C++ source filesskal
3 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
3 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
3 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
3 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
3 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
3 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
4 daysdon't ignore assets/finalskal
4 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
4 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
4 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
4 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
4 daysfeat(gpu): Add auxiliary texture masking systemskal
4 daysfix tree, remove Distort effectskal
4 daysfeat(gpu): Add VignetteEffect and related filesskal
4 daysfeat(gpu): Add VignetteEffectskal
4 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
4 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
4 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
4 daysdocs: Update documentation for shader parametrization progressskal
4 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
4 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
4 daysfeat(audio): Add --tempo flag for variable tempo testingskal
4 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
4 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
4 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
4 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
4 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
4 daysupdate docskal
4 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal