index
:
demo.git
main
Vide-coded 64k demo system
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
14 hours
fix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beat
skal
14 hours
docs(timeline-editor): Reference SEQUENCE.md and add priority editing task
skal
14 hours
fix(timeline-editor): Fix parser to handle actual demo.seq format
skal
15 hours
docs(timeline-editor): Add comprehensive feature roadmap
skal
15 hours
feat(tools): Implement Task #57 - Interactive Timeline Editor
skal
15 hours
chore: Update generated asset files
skal
15 hours
docs: Add Task #57 - Interactive Timeline Editor (low priority)
skal
15 hours
fix(gpu): Resolve typeid warning by using .get() on shared_ptr
skal
15 hours
feat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)
skal
15 hours
docs: Update HANDOFF.md with Phase 4 completion
skal
15 hours
feat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)
skal
16 hours
feat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)
skal
16 hours
fix(gpu): Use GetTextureAsset() for procedural texture loading
skal
16 hours
feat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)
skal
16 hours
perf: Reduce audio test durations for faster test suite
skal
16 hours
chore: Update HANDOFF.md with Phase 1 completion details
skal
16 hours
feat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...
skal
17 hours
docs: Add lazy loading and on-demand strategy to audio refactor
skal
17 hours
docs: Add SpectrogramResourceManager to audio refactor plan
skal
17 hours
docs: Add Audio Lifecycle Refactor plan (Task #56)
skal
17 hours
fix(audio): Resolve tracker test failures due to initialization order
skal
17 hours
test(assets): Add tests for Texture Asset support
skal
18 hours
docs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)
skal
19 hours
feat(assets): Add Texture Asset support (Task #18.0 prep)
skal
19 hours
feat(physics): Implement SDF-based physics engine and BVH
skal
34 hours
move MD files
skal
34 hours
cleanup files
skal
35 hours
feat: Enhance Gantt charts with sequence names, adaptive ticks, and sorting
skal
35 hours
fix: Correct sequence end time calculation in Gantt charts
skal
35 hours
feat: Replace explicit priorities with stack-based priority modifiers
skal
36 hours
docs: Extract sequence documentation to dedicated SEQUENCE.md file
skal
36 hours
feat: Add validation-only mode and HTML/SVG Gantt charts to seq_compiler
skal
36 hours
feat: Add Gantt chart visualization to seq_compiler
skal
38 hours
feat: Optional sequence end times and comprehensive effect documentation
skal
40 hours
feat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...
skal
43 hours
fix(audio): Add pending buffer for partial writes to prevent sample loss
skal
43 hours
fix(audio): Check buffer space before rendering to prevent sample loss
skal
43 hours
fix(audio): Render audio in small chunks to fix timing gaps
skal
43 hours
feat(audio): Implement ring buffer for live playback timing
skal
45 hours
docs: Update project state with event-based tracker and WAV dump
skal
45 hours
feat(audio): Trigger pattern events individually for tempo scaling
skal
45 hours
test(audio): Add regression test for WAV dump stereo format
skal
45 hours
fix(audio): WAV dump now outputs stereo format matching live audio
skal
45 hours
fix(audio): Properly sync tracker and synth timing in WAV dump
skal
46 hours
fix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audio
skal
46 hours
fix(audio): WAV dump backend now properly triggers tracker patterns
skal
46 hours
feat(audio): Add WAV dump backend for debugging audio output
skal
46 hours
feat(audio): Simplified demo track with tempo scaling tests
skal
46 hours
docs: Milestone state snapshot - Audio system robustness complete
skal
46 hours
feat(audio): Variable tempo system with music time abstraction
skal
[next]