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AgeCommit message (Expand)Author
18 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
18 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
18 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
18 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
18 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
18 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
19 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
19 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
19 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
19 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
19 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
19 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
19 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
19 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
19 hourschore: Update generated asset filesskal
20 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
20 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
20 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
20 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
20 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
20 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
20 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
20 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
20 hoursperf: Reduce audio test durations for faster test suiteskal
20 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
21 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
21 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
21 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
21 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
21 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
22 hourstest(assets): Add tests for Texture Asset supportskal
22 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
23 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
23 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
38 hoursmove MD filesskal
38 hourscleanup filesskal
39 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
40 hoursfix: Correct sequence end time calculation in Gantt chartsskal
40 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
40 hoursdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
40 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
40 hoursfeat: Add Gantt chart visualization to seq_compilerskal
42 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
44 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
48 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
48 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
48 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
48 hoursfeat(audio): Implement ring buffer for live playback timingskal
2 daysdocs: Update project state with event-based tracker and WAV dumpskal
2 daysfeat(audio): Trigger pattern events individually for tempo scalingskal