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AgeCommit message (Expand)Author
17 hoursrefactor(timeline-editor): centralize BPM calculationsskal
17 hoursfeat(timeline-editor): add timing tooltip and cursor in waveform viewskal
17 hoursfix(timeline-editor): enable mouse wheel on all sequence viewer elementsskal
17 hoursdocs: document audio WAV drift bug investigationskal
18 hoursdocs: compact CLAUDE.md and complete doc file coverageskal
19 hoursrefactor(timeline-editor): extract viewport and playback to ES6 modulesskal
19 hoursfix(timeline-editor): improve mouse-wheel handling and prevent UI interferenceskal
19 hoursinvestigating audio-drive bugskal
20 hoursdocs: add CLI options reference and WAV dump examplesskal
20 hoursfeat(audio): add --dump-wav-start and --dump-wav-duration optionsskal
20 hoursfix(audio): eliminate startup delay with automatic buffer pre-fillskal
20 hoursmisc updatesskal
20 hoursfix(timeline-editor): align waveform and timeline tick positionsskal
20 hoursfeat(timeline-editor): add replay button to restart from original play positionskal
20 hoursfix(timeline-editor): playback indicator zoom tracking and UX improvementsskal
21 hoursfeat(timeline-editor): consolidate playback indicator positioning and improve UXskal
22 hoursfix(shader): add dfWithID to sdf_test.wgsl for test compatibilityskal
22 hoursfix(cli): enable WAV dump without DEMO_HEADLESS requirementskal
22 hoursfix(cli): change --dump_wav to --dump-wav and add error handlingskal
22 hoursfeat(gpu): add shader labels for better error identificationskal
22 hoursfeat(spectral-editor): add waveform intensity viewer for sample offsetskal
36 hoursfeat(gpu): add two-pass raymarching infrastructureskal
37 hoursfeat(gpu): add SDF camera infrastructure and effect base classskal
37 hoursdocs: add audio system enhancement tasksskal
38 hoursdocs: mark tracker humanization task as IMPLEMENTEDskal
38 hoursfeat(tracker): add sample offset and humanizationskal
38 hourssome tweakingskal
40 hoursrefactor(wgsl): consolidate SDF shapes into single common fileskal
40 hoursrefactor(wgsl): replace inline fullscreen_vs with common includeskal
40 hoursstyle: Apply clang-format to codebaseskal
40 hoursrefactor(wgsl): modularize common shader functionsskal
41 hoursrefactor(gpu): Relocate effects to src/effects and streamline includesskal
41 hoursfeat: Move test_platform.cc to util subdirectoryskal
41 hoursdocs: Update agent state from project documentationskal
41 hoursRefactor: extract setup_standard_textures helperskal
41 hoursRefactor: add gpu_create_post_process_texture helperskal
42 hoursRefactor: add gpu_create_texture_view_2d helperskal
43 hoursDocs: WGPU helper functions referenceskal
43 hoursRefactor: factorize WGPU init code for 3D testsskal
43 hoursFix: CNN v2 compute shader validation errorskal
43 hoursRefactor: factorize common WGPU patterns into helper functionsskal
2 daysCNN v2: bilinear mip-level sampling and UI improvementsskal
2 daysFactor common test patterns into reusable utilitiesskal
2 daysRemove non-functional Gantt test scriptsskal
2 daysUpdate docs: CNN v2 sigmoid activation summaryskal
2 daysReplace hard clamp with sigmoid activation in CNN v2skal
2 daysAdd --lr parameter to CNN v2 training pipelineskal
2 daysDocument CNN v2 training pipeline improvementsskal
2 daysStreamline CNN v2 training pipeline outputskal
2 daysFix CNN v2 training: always save final checkpoint, derive num_layersskal