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AgeCommit message (Expand)Author
8 daysfeat(audio, tools): Add Task #72 and enhance Blender exporterskal
8 dayschore: Clean up generated files and archive GPU test analysisskal
8 dayschore: Clean up generated files and update project configskal
8 daysfix(demo64k): Pass absolute time to gpu_draw and remove tempo_test_enabled fr...skal
8 daysfix(test_demo): Resolve compile errors and finalize timing decouplingskal
8 daysfix(timing): Decouple test_demo graphics loop from audio clockskal
8 daysbuild: Include generated file updates resulting from timing decoupling changesskal
8 daysfeat(timing): Decouple graphics loop from audio clock for smooth performanceskal
8 daysrefactor(audio): Finalize audio sync, update docs, and clean up test artifactsskal
9 daysdocs(audio): Update AUDIO_LIFECYCLE_REFACTOR.md and AUDIO_TIMING_ARCHITECTURE...skal
9 daysupdate tasksskal
9 daysrefactor(docs): Update TODO.md with large files and apply clang-formatskal
9 daysdocs: Archive completed tasks and streamline context filesskal
9 daysrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
9 daysRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
9 daysfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
9 daysfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
9 daysstyle: Apply clang-format to all source filesskal
9 daysfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
9 daysdocs: Document mesh shadow limitation (Task A.1 investigation)skal
9 daysfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
9 daysdocs: Mark Task #39 as completeskal
9 daysfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
9 daysfeat(3d): Implement Blender export and binary scene loading pipelineskal
9 daysminor comment updateskal
9 daysfix(audio): Prevent events from triggering one frame earlyskal
9 daysfix(audio): Remove sample offsets - incompatible with tempo scalingskal
9 daysfix(audio): Calculate sample offsets from render position, not playback positionskal
9 daysrefactor(audio): Simplify music track with steady beat progressionskal
9 daysfix(audio): Implement sample-accurate event timingskal
9 daysadd debugging code to flash_effectskal
9 daysrefactor(audio): Convert tracker to unit-less timing systemskal
9 daysRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
9 daysfix(track_visualizer): Convert beats to seconds correctlyskal
9 daysfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
9 dayschore: Disable tempo variation and simplify music trackskal
9 daysfeat(tools): Add music track visualizerskal
9 daysfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
9 daysdocs: Final session summaryskal
9 daystest: Add HTML Gantt chart output test for seq_compilerskal
9 daystest: Add Gantt chart output test for seq_compilerskal
9 daysdocs: Add handoff for asset regeneration fixskal
9 daysfix: Auto-regenerate assets after clean buildskal
9 daysrefactor: Store const GpuContext& in Effect base classskal
9 daysrefactor: Bundle GPU context into GpuContext structskal
9 daysfix(audio): Synchronize audio-visual timing with playback timeskal
9 daysperf(spectral_editor): Implement caching and subarray optimizationsskal
9 daysdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
9 daysupdate doc, optimize spectral_editorskal
9 daysfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal