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AgeCommit message (Expand)Author
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
7 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
7 daystest(3d): Add procedural grid to floor and enable texturingskal
7 daysfix(3d): Fix shader syntax error and duplicate declarationskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysfeat(3d): Unify shadow calculations in shaderskal
7 daysfix(3d): Correct shadow bug with non-uniform scaleskal
7 daystest(3d): Enhance test scene with more objectsskal
7 daysfeat(3d): Implement scene query shadows (POC)skal
7 daysadd new tasksskal
7 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
7 daysdocs(todo): Add README quick start taskskal
7 daysdocs: Reorganize 3D.md and integrate tasksskal
7 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
7 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
7 daysdocs(todo): Archive completed tasks #4b and #10skal
7 daysfeat(build): Add check_all script and optimize spectoolskal
7 daysdocs(todo): Archive completed tasksskal
7 daysdocs: Refactor and prioritize project task listsskal
7 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
7 daysfix(build): Add compatibility for older wgpu-native headersskal
7 daysfix(repo): Revert accidental changes to third_party libsskal
7 daysrefactor(build): Centralize generated files and clean up project layoutskal
7 daysone more TODOskal
7 daysrefine some sub-tasks and conceptsskal
7 daysdocs: Update project status and how-to guidesskal
7 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
7 daysrefactor(platform): Encapsulate state in PlatformState structskal
7 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
7 daysadd a note about ssh accessskal
7 dayspush test #3skal
7 daystest push #2skal
7 daystest pushskal
8 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
8 daystry to fix the messskal
8 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
8 daysfeat(assets): Implement robust procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(assets): Implement procedural asset generation pipelineskal
8 daysfeat(asset_manager): Implement array-based cachingskal
8 daysfeat: Add seamless bump mapping with procedural noiseskal
8 daysfeat: Implement hybrid rendering with SDF primitivesskal
8 daysfeat: Implement 3D system and procedural texture managerskal
8 daysremove demo_all.tgzskal
8 daysChore: Apply clang-format to the codebaseskal