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AgeCommit message (Expand)Author
4 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
5 dayschore: Update documentation, generated assets, and cleanupskal
5 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
5 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
5 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
5 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
5 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
5 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
5 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
5 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
5 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
5 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
5 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
5 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
5 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
5 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
5 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
5 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
5 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
5 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
5 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
5 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
5 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
5 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
5 dayschore: Update generated asset filesskal
5 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
5 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
5 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
5 daysdocs: Update HANDOFF.md with Phase 4 completionskal
5 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
5 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
5 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
5 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
5 daysperf: Reduce audio test durations for faster test suiteskal
5 dayschore: Update HANDOFF.md with Phase 1 completion detailsskal
5 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
5 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
5 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
5 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
5 daysfix(audio): Resolve tracker test failures due to initialization orderskal
5 daystest(assets): Add tests for Texture Asset supportskal
5 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
5 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
5 daysfeat(physics): Implement SDF-based physics engine and BVHskal
6 daysmove MD filesskal
6 dayscleanup filesskal
6 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
6 daysfix: Correct sequence end time calculation in Gantt chartsskal
6 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
6 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal