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AgeCommit message (Expand)Author
31 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
31 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
32 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
32 hoursfeat(audio): Implement ring buffer for live playback timingskal
33 hoursdocs: Update project state with event-based tracker and WAV dumpskal
33 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
34 hourstest(audio): Add regression test for WAV dump stereo formatskal
34 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
34 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
34 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
34 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
34 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
34 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
34 hoursdocs: Milestone state snapshot - Audio system robustness completeskal
34 hoursfeat(audio): Variable tempo system with music time abstractionskal
35 hoursdocs: Add simplified variable tempo approach (V2)skal
35 hoursdocs: Add variable tempo architecture analysisskal
35 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
35 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
35 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
36 hoursupdate notesskal
36 hoursdocs: Handoff state snapshot with WebGPU fixesskal
36 hoursdocs: Update project context and state for handoffskal
36 hoursasset location cleanupskal
36 hourschore(assets): Update generated asset data for modular WGSLskal
36 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
36 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
37 hourstest(coverage): Improve Audio coverage (Task #48)skal
37 hoursrevised .gitignoreskal
37 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
37 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
37 hourstest(procedural): Improve test coverage (Task #45)skal
38 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
38 hoursadd a TODO about coverage scriptskal
38 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
38 hourschore: Ignore generated source filesskal
38 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
2 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
2 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
2 daysfix: Implement proper skybox rendering with Perlin noiseskal
2 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
2 daysdocs: number all tasks for referenceskal
2 daysdocs: defer full STL removal to Phase 2skal
2 daysrefactor: Task #20 - Platform & Code Hygieneskal
2 daysclean-up the procedural code a bitskal
2 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
3 daysbuild: Enable parallel compilation in build scriptsskal
3 daysdocs: Finalize documentation and store project statev0.1skal
3 daysadd Claude guidelinesskal
3 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal