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12 hoursrefactor(build): Split asset_manager.h into dcl/core/utils headersskal
12 hoursdocs: Update Task A status - artifacts fixed but shadows missingskal
12 hoursfix(test_mesh): Use BOX floor instead of PLANE to fix shadow renderingskal
12 hoursRevert "fix(shaders): Correct plane distance scaling for non-uniform transforms"skal
12 hoursfix(shaders): Correct plane distance scaling for non-uniform transformsskal
12 hoursRevert "fix(test_mesh): Use uniform floor scale to fix shadow artifacts"skal
13 hoursfix(test_mesh): Use uniform floor scale to fix shadow artifactsskal
13 hoursfix(shaders): Exclude meshes from SDF scaling factor in shadow calculationsskal
13 hoursfix(math): Normalize axis in quat::from_axis to prevent scaling artifactsskal
13 hoursfix(shaders): Correct mesh normal transformation - remove double transposeskal
14 hoursfix: Correct mesh normal transformation and floor shadow renderingskal
14 hoursdocs: Update project documentation and regenerate assetsskal
14 hoursfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
14 hoursfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
15 hoursfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
15 hoursfeat(assets): Add dodecahedron mesh assetskal
15 hoursrefactor(3d): Split Renderer3D into sub-functionalitiesskal
15 hoursfeat(3d): Implement basic OBJ mesh asset pipelineskal
20 hourschore: Update documentation, generated assets, and cleanupskal
20 hoursrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
21 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
23 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
23 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
23 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
24 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
24 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
24 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
24 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
24 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
24 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
25 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
25 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
25 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
25 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
25 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
25 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
25 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
25 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
25 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
25 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
25 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
25 hourschore: Update generated asset filesskal
26 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
26 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
26 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
26 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
26 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
26 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
26 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
26 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal