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Vide-coded 64k demo system
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3 days
docs: Finalize session task tracking and project context
skal
3 days
feat(test): Add comprehensive math and shader composer tests
skal
3 days
fix(3d): Stabilize shadows and isolate floor grid texture
skal
3 days
fix(3d): Distinguish floor grid from object textures
skal
3 days
feat(3d): Implement Task 21.1 WGSL Library & Composer
skal
3 days
docs: Record Task 21.2 completion and update session priorities
skal
3 days
test(3d): Enlarge objects and pack them closer to the center
skal
3 days
fix(3d): Resolve spherical distortion in floor grid texture
skal
3 days
feat(3d): Implement tight ray bounds for SDF raymarching
skal
3 days
fix(3d): Tighten torus proxy hull and ensure floor grid visibility
skal
3 days
chore: Apply final code formatting and cleanup
skal
3 days
docs: Prioritize next session tasks and update project context
skal
3 days
more sub-tasks
skal
3 days
fix(3d): Restore visible grid texture on floor plane
skal
3 days
fix(3d): Tighten torus bounding box and restore object textures
skal
3 days
fix(3d): Correct debug box transforms and restore object textures
skal
3 days
docs: Finalize session state in TODO.md with unified SDF shadow fix details
skal
3 days
fix(3d): Unify all objects to SDF path for consistent shadows
skal
3 days
fix(3d): Unify SDF path for all objects and stabilize shadows
skal
3 days
fix(3d): Restore and enhance 3D shadows
skal
3 days
fix(3d): Revert to working N-1 shadow configuration
skal
3 days
fix(3d): Resolve missing shadows on floor plane
skal
3 days
flesh out extra details in the MD files
skal
3 days
docs: Update TODO.md with recent bug fixes and formatting pass
skal
3 days
fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugs
skal
3 days
docs(project): Incorporate detailed debugging tasks from 3D.md
skal
3 days
tune TODO and PROJECT_CONTEXT with new micro-tasks
skal
3 days
feat(3d): Use procedural grid for floor and revert object noise
skal
3 days
fix(shader): Correct WGSL loop syntax in calc_shadow
skal
3 days
test(3d): Add procedural grid to floor and enable texturing
skal
3 days
fix(3d): Fix shader syntax error and duplicate declaration
skal
3 days
fix(3d): Resolve shader validation error and tune shadows
skal
3 days
feat(3d): Implement unified shadow system with non-uniform scale support
skal
3 days
feat(3d): Support non-uniform scale and shadows on rasterized objects
skal
3 days
feat(3d): Unify shadow calculations in shader
skal
3 days
fix(3d): Correct shadow bug with non-uniform scale
skal
3 days
test(3d): Enhance test scene with more objects
skal
3 days
feat(3d): Implement scene query shadows (POC)
skal
3 days
add new tasks
skal
3 days
feat(3d): Add scaffolding for visual debugging (Task #18a)
skal
3 days
docs(todo): Add README quick start task
skal
3 days
docs: Reorganize 3D.md and integrate tasks
skal
3 days
docs: Update PROJECT_-CONTEXT.md with completed tasks
skal
3 days
docs: Deprioritize Linux cross-compilation (Task #4a)
skal
3 days
docs(todo): Archive completed tasks #4b and #10
skal
3 days
feat(build): Add check_all script and optimize spectool
skal
3 days
docs(todo): Archive completed tasks
skal
3 days
docs: Refactor and prioritize project task lists
skal
3 days
docs: Incorporate PHASE2_COMPRESSION.md and update README
skal
3 days
fix(build): Add compatibility for older wgpu-native headers
skal
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