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AgeCommit message (Expand)Author
8 daysfix(3d): Correct shadow bug with non-uniform scaleskal
8 daystest(3d): Enhance test scene with more objectsskal
8 daysfeat(3d): Implement scene query shadows (POC)skal
8 daysadd new tasksskal
8 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
8 daysdocs(todo): Add README quick start taskskal
8 daysdocs: Reorganize 3D.md and integrate tasksskal
8 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
8 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
8 daysdocs(todo): Archive completed tasks #4b and #10skal
8 daysfeat(build): Add check_all script and optimize spectoolskal
8 daysdocs(todo): Archive completed tasksskal
8 daysdocs: Refactor and prioritize project task listsskal
8 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
8 daysfix(build): Add compatibility for older wgpu-native headersskal
8 daysfix(repo): Revert accidental changes to third_party libsskal
8 daysrefactor(build): Centralize generated files and clean up project layoutskal
8 daysone more TODOskal
8 daysrefine some sub-tasks and conceptsskal
8 daysdocs: Update project status and how-to guidesskal
8 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
8 daysrefactor(platform): Encapsulate state in PlatformState structskal
8 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
8 daysadd a note about ssh accessskal
8 dayspush test #3skal
9 daystest push #2skal
9 daystest pushskal
9 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
9 daystry to fix the messskal
9 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
9 daysfeat(assets): Implement robust procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(assets): Implement procedural asset generation pipelineskal
9 daysfeat(asset_manager): Implement array-based cachingskal
9 daysfeat: Add seamless bump mapping with procedural noiseskal
9 daysfeat: Implement hybrid rendering with SDF primitivesskal
9 daysfeat: Implement 3D system and procedural texture managerskal
10 daysremove demo_all.tgzskal
10 daysChore: Apply clang-format to the codebaseskal
10 daysRefactor: Move common GPU fields to base Effect classesskal
10 daysRefactor: Split demo effects and shaders into individual filesskal
10 daysformat shader codeskal
10 daysclang-formatskal
10 daysupdate coding rulesskal
10 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal
10 daysfix(build): resolve cross-platform build configuration errorsskal
10 daysstyle: add vertical compression rules to clang-formatskal
10 daysfix(build): correct generated timeline path in test_sequenceskal
10 daysrefactor: move generated asset files to src/generated/skal
10 daysfix(gpu): resolve multiple WebGPU validation and runtime errorsskal