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AgeCommit message (Expand)Author
2 daysfix: Correct mesh normal transformation and floor shadow renderingskal
2 daysdocs: Update project documentation and regenerate assetsskal
2 daysfix(test_mesh): Resolve all WGPU API and build issues on macOSskal
2 daysfeat(tests): Add test_mesh tool for OBJ loading and normal visualizationskal
2 daysfix(assets): Auto-generate smooth normals for OBJ meshes if missingskal
2 daysfeat(assets): Add dodecahedron mesh assetskal
2 daysrefactor(3d): Split Renderer3D into sub-functionalitiesskal
2 daysfeat(3d): Implement basic OBJ mesh asset pipelineskal
2 dayschore: Update documentation, generated assets, and cleanupskal
2 daysrefactor(gpu): Implement compile-time BVH toggle via shader compositionskal
2 daysfeat(perf): Add toggle for GPU BVH and fix fallbackskal
2 daysmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
2 daysdocs(timeline-editor): Document WAV source and music.track visualization taskskal
2 daysfeat(timeline-editor): Add WAV file waveform visualizationskal
2 daysfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
2 daysfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
2 daysfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
2 daysfeat(timeline-editor): Add editable names and effect resize handlesskal
2 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
2 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
2 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
2 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
2 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
2 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
2 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
2 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
2 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
2 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
2 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
2 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
2 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
2 dayschore: Update generated asset filesskal
3 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
3 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
3 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
3 daysdocs: Update HANDOFF.md with Phase 4 completionskal
3 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
3 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
3 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
3 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
3 daysperf: Reduce audio test durations for faster test suiteskal
3 dayschore: Update HANDOFF.md with Phase 1 completion detailsskal
3 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
3 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
3 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
3 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
3 daysfix(audio): Resolve tracker test failures due to initialization orderskal
3 daystest(assets): Add tests for Texture Asset supportskal
3 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
3 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal