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AgeCommit message (Expand)Author
14 daysfix(3d): Restore visible grid texture on floor planeskal
14 daysfix(3d): Tighten torus bounding box and restore object texturesskal
14 daysfix(3d): Correct debug box transforms and restore object texturesskal
14 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
14 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
14 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
14 daysfix(3d): Restore and enhance 3D shadowsskal
14 daysfix(3d): Revert to working N-1 shadow configurationskal
14 daysfix(3d): Resolve missing shadows on floor planeskal
14 daysflesh out extra details in the MD filesskal
14 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
14 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
14 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
14 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
14 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
14 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
14 daystest(3d): Add procedural grid to floor and enable texturingskal
14 daysfix(3d): Fix shader syntax error and duplicate declarationskal
14 daysfix(3d): Resolve shader validation error and tune shadowsskal
14 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
14 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
14 daysfeat(3d): Unify shadow calculations in shaderskal
14 daysfix(3d): Correct shadow bug with non-uniform scaleskal
14 daystest(3d): Enhance test scene with more objectsskal
14 daysfeat(3d): Implement scene query shadows (POC)skal
14 daysadd new tasksskal
14 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
14 daysdocs(todo): Add README quick start taskskal
14 daysdocs: Reorganize 3D.md and integrate tasksskal
14 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
14 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
14 daysdocs(todo): Archive completed tasks #4b and #10skal
14 daysfeat(build): Add check_all script and optimize spectoolskal
14 daysdocs(todo): Archive completed tasksskal
14 daysdocs: Refactor and prioritize project task listsskal
14 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
14 daysfix(build): Add compatibility for older wgpu-native headersskal
14 daysfix(repo): Revert accidental changes to third_party libsskal
14 daysrefactor(build): Centralize generated files and clean up project layoutskal
14 daysone more TODOskal
14 daysrefine some sub-tasks and conceptsskal
2026-02-02docs: Update project status and how-to guidesskal
2026-02-02feat(visuals): Increase 3D object size and add erratic camera motionskal
2026-02-02refactor(platform): Encapsulate state in PlatformState structskal
2026-02-02feat(platform): Fix high-DPI scaling and add resolution optionskal
2026-02-02add a note about ssh accessskal
2026-02-02push test #3skal
2026-02-02test push #2skal
2026-02-02test pushskal
2026-02-01feat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal