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AgeCommit message (Expand)Author
13 dayschore(assets): Update generated asset data for modular WGSLskal
13 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
13 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
13 daystest(coverage): Improve Audio coverage (Task #48)skal
13 daysrevised .gitignoreskal
13 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
13 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
13 daystest(procedural): Improve test coverage (Task #45)skal
13 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
13 daysadd a TODO about coverage scriptskal
13 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
13 dayschore: Ignore generated source filesskal
13 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
13 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
13 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
13 daysfix: Implement proper skybox rendering with Perlin noiseskal
13 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
13 daysdocs: number all tasks for referenceskal
13 daysdocs: defer full STL removal to Phase 2skal
13 daysrefactor: Task #20 - Platform & Code Hygieneskal
13 daysclean-up the procedural code a bitskal
13 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
14 daysbuild: Enable parallel compilation in build scriptsskal
14 daysdocs: Finalize documentation and store project statev0.1skal
14 daysadd Claude guidelinesskal
14 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
14 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
14 daysdocs: Update project status and task listsskal
14 daysfeat(assets): Add new drum samples and improve conversion scriptskal
14 dayschore: Finalize Build System Consolidation (Task #25)skal
14 daysrefactor(build): Modularize build system with static librariesskal
14 daysadd 'use libraries' task for the Build Systemskal
14 daysfix(assets): Resolve static initialization order fiascoskal
14 daysfix: Resolve shader initialization crashes and build errorsskal
14 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
14 daysrefactor: Shader Asset Integration (Task #24)skal
14 daysdocs: Document asset system technical detailsskal
14 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
14 daysdocs: Plan Shader Asset Integration (Task #24)skal
14 daysdocs: Update project context and re-prioritize task listskal
14 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal
2026-02-03docs: Update TODO.md with tracker asset sample integration progressskal
2026-02-02remove generated assets which shouldn't be in gitskal
2026-02-02update the melody a bitskal
2026-02-02docs: Add submodule update instructions to HOWTO.mdskal
2026-02-02chore: Re-add and update wgpu-native submodule to latest trunkskal
2026-02-02chore: Remove wgpu-native submodule for clean reinitializationskal
2026-02-02docs: Update TODO.md with completed Minimal Audio Tracker taskskal
2026-02-02feat: Complete audio tracker system integration and testsskal
2026-02-02progress tracker taskskal