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5 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
5 daysfeat: Add Gantt chart visualization to seq_compilerskal
5 daysfeat: Optional sequence end times and comprehensive effect documentationskal
5 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
5 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
5 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
5 daysfix(audio): Render audio in small chunks to fix timing gapsskal
5 daysfeat(audio): Implement ring buffer for live playback timingskal
5 daysdocs: Update project state with event-based tracker and WAV dumpskal
5 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
5 daystest(audio): Add regression test for WAV dump stereo formatskal
5 daysfix(audio): WAV dump now outputs stereo format matching live audioskal
5 daysfix(audio): Properly sync tracker and synth timing in WAV dumpskal
5 daysfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
5 daysfix(audio): WAV dump backend now properly triggers tracker patternsskal
5 daysfeat(audio): Add WAV dump backend for debugging audio outputskal
5 daysfeat(audio): Simplified demo track with tempo scaling testsskal
5 daysdocs: Milestone state snapshot - Audio system robustness completeskal
5 daysfeat(audio): Variable tempo system with music time abstractionskal
5 daysdocs: Add simplified variable tempo approach (V2)skal
5 daysdocs: Add variable tempo architecture analysisskal
5 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
5 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
5 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
5 daysupdate notesskal
5 daysdocs: Handoff state snapshot with WebGPU fixesskal
5 daysdocs: Update project context and state for handoffskal
5 daysasset location cleanupskal
5 dayschore(assets): Update generated asset data for modular WGSLskal
5 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
5 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
5 daystest(coverage): Improve Audio coverage (Task #48)skal
5 daysrevised .gitignoreskal
5 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
5 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
5 daystest(procedural): Improve test coverage (Task #45)skal
5 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
5 daysadd a TODO about coverage scriptskal
5 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
5 dayschore: Ignore generated source filesskal
5 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
6 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
6 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
6 daysfix: Implement proper skybox rendering with Perlin noiseskal
6 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
6 daysdocs: number all tasks for referenceskal
6 daysdocs: defer full STL removal to Phase 2skal
6 daysrefactor: Task #20 - Platform & Code Hygieneskal
6 daysclean-up the procedural code a bitskal
6 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal