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13 hoursdocs: Add sub-task for type-safe shader compositionskal
13 hoursdocs: Add sub-task for splitting common_uniforms.wgslskal
13 hoursfix: Add ShaderComposer to CircleMaskEffect pipelinesskal
13 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
14 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
14 hoursdemo.seq change.skal
14 hoursfix: Strip priority comments from effect args in .seq exportskal
14 hoursdocs: Purge outdated Phase 4 contentskal
14 hoursrefactor: Generic sampler system for compositesskal
14 hoursfeat: GPU procedural Phase 4 - texture compositionskal
14 hourstest: Add variable-size texture support verificationskal
14 hourstest: Add pipeline caching and multi-generator testsskal
14 hoursrefactor: Unify TextureManager compute pipeline managementskal
15 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
15 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
15 hoursfeat(gpu): Add GPU procedural texture generation systemskal
15 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
16 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
16 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
16 hourstry to fix test_demoskal
17 hourscleanup: remove unused include from uniform_helper.hskal
17 hoursFix test_demo build failure after Effect refactorskal
17 hoursRefactor Effect class to centralize common uniforms managementskal
17 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
18 hourschore: Apply clang-format to C++ source filesskal
18 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
18 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
18 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
18 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
18 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
18 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
19 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
20 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
30 hoursdon't ignore assets/finalskal
30 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
30 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
31 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
31 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
31 hoursfeat(gpu): Add auxiliary texture masking systemskal
32 hoursfix tree, remove Distort effectskal
33 hoursfeat(gpu): Add VignetteEffect and related filesskal
33 hoursfeat(gpu): Add VignetteEffectskal
33 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
33 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
33 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
35 hoursdocs: Update documentation for shader parametrization progressskal
35 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
35 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
35 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
35 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal