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10 daystest: Add pipeline caching and multi-generator testsskal
10 daysrefactor: Unify TextureManager compute pipeline managementskal
10 daysfix(3d): VisualDebug uniform buffer size mismatchskal
10 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
10 daysfeat(gpu): Add GPU procedural texture generation systemskal
10 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
10 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
10 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
10 daystry to fix test_demoskal
10 dayscleanup: remove unused include from uniform_helper.hskal
10 daysFix test_demo build failure after Effect refactorskal
10 daysRefactor Effect class to centralize common uniforms managementskal
10 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
10 dayschore: Apply clang-format to C++ source filesskal
10 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
10 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
10 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
10 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
10 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
10 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
11 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
11 daysdon't ignore assets/finalskal
11 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
11 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
11 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
11 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
11 daysfeat(gpu): Add auxiliary texture masking systemskal
11 daysfix tree, remove Distort effectskal
11 daysfeat(gpu): Add VignetteEffect and related filesskal
11 daysfeat(gpu): Add VignetteEffectskal
11 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
11 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
11 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
11 daysdocs: Update documentation for shader parametrization progressskal
11 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
11 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
11 daysfeat(audio): Add --tempo flag for variable tempo testingskal
11 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
11 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
11 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
11 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
11 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
11 daysupdate docskal
11 daysfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
11 daysfeat(gpu): Implement shader parametrization systemskal
11 daysdocs: Update project state with recent improvementsskal
11 daysfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
11 daysperf(test): Make JitteredAudioBackendTest 50x fasterskal
11 daysrefactor(shaders): Apply common utilities to renderer shadersskal