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15 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
15 hoursfeat: Add Gantt chart visualization to seq_compilerskal
17 hoursfeat: Optional sequence end times and comprehensive effect documentationskal
19 hoursfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
22 hoursfix(audio): Add pending buffer for partial writes to prevent sample lossskal
23 hoursfix(audio): Check buffer space before rendering to prevent sample lossskal
23 hoursfix(audio): Render audio in small chunks to fix timing gapsskal
23 hoursfeat(audio): Implement ring buffer for live playback timingskal
24 hoursdocs: Update project state with event-based tracker and WAV dumpskal
24 hoursfeat(audio): Trigger pattern events individually for tempo scalingskal
25 hourstest(audio): Add regression test for WAV dump stereo formatskal
25 hoursfix(audio): WAV dump now outputs stereo format matching live audioskal
25 hoursfix(audio): Properly sync tracker and synth timing in WAV dumpskal
25 hoursfix(audio): WAV dump now calls tracker_update at 60Hz to prevent choppy audioskal
25 hoursfix(audio): WAV dump backend now properly triggers tracker patternsskal
25 hoursfeat(audio): Add WAV dump backend for debugging audio outputskal
25 hoursfeat(audio): Simplified demo track with tempo scaling testsskal
25 hoursdocs: Milestone state snapshot - Audio system robustness completeskal
25 hoursfeat(audio): Variable tempo system with music time abstractionskal
26 hoursdocs: Add simplified variable tempo approach (V2)skal
26 hoursdocs: Add variable tempo architecture analysisskal
26 hoursfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
26 hoursfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
26 hoursfeat(audio): Implement audio backend abstraction (Task #51.1)skal
27 hoursupdate notesskal
27 hoursdocs: Handoff state snapshot with WebGPU fixesskal
27 hoursdocs: Update project context and state for handoffskal
27 hoursasset location cleanupskal
27 hourschore(assets): Update generated asset data for modular WGSLskal
27 hoursfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
27 hoursdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
28 hourstest(coverage): Improve Audio coverage (Task #48)skal
28 hoursrevised .gitignoreskal
28 hourstest(coverage): Improve Asset Manager coverage (Task #47)skal
28 hoursfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
28 hourstest(procedural): Improve test coverage (Task #45)skal
29 hoursfeat(tooling): Implement code coverage reporting (Task #44)skal
29 hoursadd a TODO about coverage scriptskal
29 hoursfeat(tests): Add comprehensive tests for math and 3d librariesskal
29 hourschore: Ignore generated source filesskal
29 hourshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
43 hoursfix: Correct depth handling in two-pass rendering for skybox and objectsskal
43 hoursfix: Resolve skybox and floor rendering bugs with two-pass approachskal
43 hoursfix: Implement proper skybox rendering with Perlin noiseskal
44 hoursfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
44 hoursdocs: number all tasks for referenceskal
44 hoursdocs: defer full STL removal to Phase 2skal
44 hoursrefactor: Task #20 - Platform & Code Hygieneskal
45 hoursclean-up the procedural code a bitskal
2 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal