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AgeCommit message (Expand)Author
3 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
3 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
3 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
3 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
3 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
3 daystest(3d): Add procedural grid to floor and enable texturingskal
3 daysfix(3d): Fix shader syntax error and duplicate declarationskal
3 daysfix(3d): Resolve shader validation error and tune shadowsskal
3 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
3 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
3 daysfeat(3d): Unify shadow calculations in shaderskal
3 daysfix(3d): Correct shadow bug with non-uniform scaleskal
3 daystest(3d): Enhance test scene with more objectsskal
3 daysfeat(3d): Implement scene query shadows (POC)skal
3 daysadd new tasksskal
3 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
3 daysdocs(todo): Add README quick start taskskal
3 daysdocs: Reorganize 3D.md and integrate tasksskal
3 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
3 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
3 daysdocs(todo): Archive completed tasks #4b and #10skal
3 daysfeat(build): Add check_all script and optimize spectoolskal
3 daysdocs(todo): Archive completed tasksskal
3 daysdocs: Refactor and prioritize project task listsskal
3 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
3 daysfix(build): Add compatibility for older wgpu-native headersskal
3 daysfix(repo): Revert accidental changes to third_party libsskal
3 daysrefactor(build): Centralize generated files and clean up project layoutskal
3 daysone more TODOskal
3 daysrefine some sub-tasks and conceptsskal
3 daysdocs: Update project status and how-to guidesskal
3 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
3 daysrefactor(platform): Encapsulate state in PlatformState structskal
3 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
4 daysadd a note about ssh accessskal
4 dayspush test #3skal
4 daystest push #2skal
4 daystest pushskal
4 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
4 daystry to fix the messskal
4 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
4 daysfeat(assets): Implement robust procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(assets): Implement procedural asset generation pipelineskal
4 daysfeat(asset_manager): Implement array-based cachingskal
4 daysfeat: Add seamless bump mapping with procedural noiseskal
4 daysfeat: Implement hybrid rendering with SDF primitivesskal
4 daysfeat: Implement 3D system and procedural texture managerskal
5 daysremove demo_all.tgzskal
5 daysChore: Apply clang-format to the codebaseskal