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13 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
13 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
13 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
13 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
13 daystest(3d): Add procedural grid to floor and enable texturingskal
13 daysfix(3d): Fix shader syntax error and duplicate declarationskal
13 daysfix(3d): Resolve shader validation error and tune shadowsskal
13 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
13 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
13 daysfeat(3d): Unify shadow calculations in shaderskal
13 daysfix(3d): Correct shadow bug with non-uniform scaleskal
13 daystest(3d): Enhance test scene with more objectsskal
13 daysfeat(3d): Implement scene query shadows (POC)skal
13 daysadd new tasksskal
13 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
13 daysdocs(todo): Add README quick start taskskal
13 daysdocs: Reorganize 3D.md and integrate tasksskal
13 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
13 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
13 daysdocs(todo): Archive completed tasks #4b and #10skal
13 daysfeat(build): Add check_all script and optimize spectoolskal
13 daysdocs(todo): Archive completed tasksskal
13 daysdocs: Refactor and prioritize project task listsskal
13 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
13 daysfix(build): Add compatibility for older wgpu-native headersskal
13 daysfix(repo): Revert accidental changes to third_party libsskal
13 daysrefactor(build): Centralize generated files and clean up project layoutskal
13 daysone more TODOskal
13 daysrefine some sub-tasks and conceptsskal
13 daysdocs: Update project status and how-to guidesskal
13 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
13 daysrefactor(platform): Encapsulate state in PlatformState structskal
13 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
13 daysadd a note about ssh accessskal
13 dayspush test #3skal
14 daystest push #2skal
14 daystest pushskal
14 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
14 daystry to fix the messskal
2026-02-01feat(gpu): Integrate bumpy 3D renderer into main demoskal
2026-02-01feat(assets): Implement robust procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(assets): Implement procedural asset generation pipelineskal
2026-02-01feat(asset_manager): Implement array-based cachingskal
2026-02-01feat: Add seamless bump mapping with procedural noiseskal
2026-02-01feat: Implement hybrid rendering with SDF primitivesskal
2026-02-01feat: Implement 3D system and procedural texture managerskal
2026-02-01remove demo_all.tgzskal
2026-02-01Chore: Apply clang-format to the codebaseskal
2026-02-01Refactor: Move common GPU fields to base Effect classesskal