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2 daysfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
2 daysfeat(timeline-editor): Add re-order button and 10% viewport slackskal
2 daysfix(timeline-editor): Remove time indicator and fix sequence overlapskal
2 daysfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
2 daysfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
2 daysfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
2 daysfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
2 daysfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
2 daysfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
2 daysdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
2 daysfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
2 daysdocs(timeline-editor): Add comprehensive feature roadmapskal
2 daysfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
2 dayschore: Update generated asset filesskal
2 daysdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
2 daysfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
2 daysfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
2 daysdocs: Update HANDOFF.md with Phase 4 completionskal
2 daysfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
2 daysfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
2 daysfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
2 daysfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
2 daysperf: Reduce audio test durations for faster test suiteskal
2 dayschore: Update HANDOFF.md with Phase 1 completion detailsskal
2 daysfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
2 daysdocs: Add lazy loading and on-demand strategy to audio refactorskal
2 daysdocs: Add SpectrogramResourceManager to audio refactor planskal
2 daysdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
2 daysfix(audio): Resolve tracker test failures due to initialization orderskal
2 daystest(assets): Add tests for Texture Asset supportskal
2 daysdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
2 daysfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
2 daysfeat(physics): Implement SDF-based physics engine and BVHskal
3 daysmove MD filesskal
3 dayscleanup filesskal
3 daysfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
3 daysfix: Correct sequence end time calculation in Gantt chartsskal
3 daysfeat: Replace explicit priorities with stack-based priority modifiersskal
3 daysdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
3 daysfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
3 daysfeat: Add Gantt chart visualization to seq_compilerskal
3 daysfeat: Optional sequence end times and comprehensive effect documentationskal
3 daysfeat: Audio playback stability, NOTE_ parsing fix, sample caching, and debug ...skal
3 daysfix(audio): Add pending buffer for partial writes to prevent sample lossskal
3 daysfix(audio): Check buffer space before rendering to prevent sample lossskal
4 daysfix(audio): Render audio in small chunks to fix timing gapsskal
4 daysfeat(audio): Implement ring buffer for live playback timingskal
4 daysdocs: Update project state with event-based tracker and WAV dumpskal
4 daysfeat(audio): Trigger pattern events individually for tempo scalingskal
4 daystest(audio): Add regression test for WAV dump stereo formatskal