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Vide-coded 64k demo system
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15 hours
refactor: timeline editor now uses beat-based internal storage
skal
16 hours
fix: WAV dump header corruption and early exit handling
skal
16 hours
docs: complete beat-based timing documentation
skal
16 hours
fix: PeakMeterEffect render() now properly overrides base class
skal
16 hours
refactor: use CommonUniforms from common_uniforms.wgsl in test_demo
skal
16 hours
fix: update PeakMeterEffect uniform structure in test_demo
skal
16 hours
docs: consolidate beat-based timing documentation
skal
16 hours
fix: update shader files to use beat_phase instead of beat
skal
16 hours
feat: implement beat-based timing system
skal
17 hours
add trained layers
skal
17 hours
feat: Timeline editor UI improvements
skal
17 hours
feat: timeline editor improvements - sticky ticks, grid, collapse
skal
17 hours
docs: Add CNN flatten mode technical analysis
skal
17 hours
docs: Update CNN comments and add bias fix summary
skal
17 hours
fix: CNN bias accumulation and output format improvements
skal
21 hours
fix: Release cached samplers before WGPU shutdown
skal
22 hours
fix: Resolve WGPU threading crash in cnn_test
skal
23 hours
update cnn code
skal
24 hours
refactor: Use linspace(-1,1) directly for coords
skal
24 hours
fix: Compute gray from [0,1] RGB in CNN shader generator
skal
25 hours
fix: Register cnn_conv1x1 snippet and add verification
skal
29 hours
docs: Sync GEMINI.md with CLAUDE.md structure
skal
29 hours
docs: Streamline auxiliary texture init doc for handoff
skal
29 hours
fix: Use actual resolution in RotatingCubeEffect
skal
29 hours
docs: Update tech doc with Renderer3D initialization fix
skal
29 hours
fix: Use initialized_ flag instead of ctx_.device check
skal
29 hours
fix: Complete auxiliary texture initialization fix
skal
29 hours
docs: Add auxiliary texture initialization tech doc
skal
29 hours
fix: Call resize() before init() to set dimensions first
skal
29 hours
refactor: Use lazy initialization for auxiliary textures
skal
29 hours
fix: Resolve auxiliary texture resolution mismatch bug
skal
29 hours
refactor: Simplify effect render API and fix uniform initialization
skal
30 hours
add --save-intermediates to train.py and cnn_test
skal
31 hours
fix: Move sigmoid activation to call site in CNN layer shader
skal
31 hours
fix: Replace clamp with sigmoid in CNN final layer
skal
31 hours
feat: Add early stopping to CNN training
skal
31 hours
fix: CNN training/inference to match WGSL sliding window
skal
31 hours
format .wgsl layer code (cosmetics)
skal
32 hours
fix: Guard cnn_test build with STRIP_ALL check
skal
32 hours
refactor: Modularize CMake build system into 10 specialized modules
skal
33 hours
fix: CNN test tool GPU readback with wgpuDevicePoll
skal
33 hours
debug: Add shader load verification and GPU sync to CNN test tool
skal
33 hours
fix: CNN test tool ping-pong bug and RGBA16Float intermediates
skal
34 hours
feat: Add CNN shader testing tool with GPU texture readback
skal
40 hours
fix: Use patch-based inference to match CNN training distribution
skal
40 hours
opt: Move invariant in1 calculation outside CNN convolution loops
skal
41 hours
opt: Vec4-optimize CNN convolution shaders for SIMD
skal
42 hours
chore: Update CNN architecture to 3×3×3 with new trained weights
skal
42 hours
docs: Update CNN training documentation with patch extraction
skal
42 hours
feat: Add salient-point patch extraction for CNN training
skal
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