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Vide-coded 64k demo system
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17 hours
clang-format
skal
17 hours
refactor(tools): consolidate common CSS for HTML tools
skal
17 hours
debug flash-cube-effect
skal
17 hours
fix(audio): WAV dump drift improvements, acceptable state
skal
18 hours
fix(timeline-editor): correct waveform tooltip position calculation
skal
18 hours
refactor(timeline): retiming and effect consolidation
skal
18 hours
fix(timeline-editor): capture all wheel events at container level
skal
18 hours
docs(timeline-editor): clarify effect time units in property panel
skal
19 hours
refactor(timeline-editor): complete variable unit renames in modules
skal
19 hours
fix(timeline-editor): disable waveform tooltip when no audio loaded
skal
19 hours
refactor(timeline-editor): rename variables to reflect beat-based units
skal
19 hours
refactor(timeline-editor): centralize BPM calculations
skal
19 hours
feat(timeline-editor): add timing tooltip and cursor in waveform view
skal
19 hours
fix(timeline-editor): enable mouse wheel on all sequence viewer elements
skal
19 hours
docs: document audio WAV drift bug investigation
skal
21 hours
docs: compact CLAUDE.md and complete doc file coverage
skal
21 hours
refactor(timeline-editor): extract viewport and playback to ES6 modules
skal
21 hours
fix(timeline-editor): improve mouse-wheel handling and prevent UI interference
skal
21 hours
investigating audio-drive bug
skal
22 hours
docs: add CLI options reference and WAV dump examples
skal
22 hours
feat(audio): add --dump-wav-start and --dump-wav-duration options
skal
22 hours
fix(audio): eliminate startup delay with automatic buffer pre-fill
skal
22 hours
misc updates
skal
22 hours
fix(timeline-editor): align waveform and timeline tick positions
skal
23 hours
feat(timeline-editor): add replay button to restart from original play position
skal
23 hours
fix(timeline-editor): playback indicator zoom tracking and UX improvements
skal
23 hours
feat(timeline-editor): consolidate playback indicator positioning and improve UX
skal
24 hours
fix(shader): add dfWithID to sdf_test.wgsl for test compatibility
skal
24 hours
fix(cli): enable WAV dump without DEMO_HEADLESS requirement
skal
24 hours
fix(cli): change --dump_wav to --dump-wav and add error handling
skal
24 hours
feat(gpu): add shader labels for better error identification
skal
25 hours
feat(spectral-editor): add waveform intensity viewer for sample offset
skal
38 hours
feat(gpu): add two-pass raymarching infrastructure
skal
39 hours
feat(gpu): add SDF camera infrastructure and effect base class
skal
40 hours
docs: add audio system enhancement tasks
skal
40 hours
docs: mark tracker humanization task as IMPLEMENTED
skal
40 hours
feat(tracker): add sample offset and humanization
skal
40 hours
some tweaking
skal
42 hours
refactor(wgsl): consolidate SDF shapes into single common file
skal
42 hours
refactor(wgsl): replace inline fullscreen_vs with common include
skal
43 hours
style: Apply clang-format to codebase
skal
43 hours
refactor(wgsl): modularize common shader functions
skal
43 hours
refactor(gpu): Relocate effects to src/effects and streamline includes
skal
43 hours
feat: Move test_platform.cc to util subdirectory
skal
43 hours
docs: Update agent state from project documentation
skal
43 hours
Refactor: extract setup_standard_textures helper
skal
44 hours
Refactor: add gpu_create_post_process_texture helper
skal
44 hours
Refactor: add gpu_create_texture_view_2d helper
skal
45 hours
Docs: WGPU helper functions reference
skal
45 hours
Refactor: factorize WGPU init code for 3D tests
skal
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