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AgeCommit message (Expand)Author
6 daysadd mention of triplanar mappingskal
7 daysrefactor: Remove obsolete top-level BUILD.mdskal
7 daysdocs: Merge Xcode build instructions and GPU performance capture details into...skal
7 dayschore: Add BUILD.md, Task 23 to TODO.md, and GPU perf define placeholderskal
7 daysdocs: Add stripping rules for dynamic audio generationskal
7 daysdocs: Finalize session task tracking and project contextskal
7 daysfeat(test): Add comprehensive math and shader composer testsskal
7 daysfix(3d): Stabilize shadows and isolate floor grid textureskal
7 daysfix(3d): Distinguish floor grid from object texturesskal
7 daysfeat(3d): Implement Task 21.1 WGSL Library & Composerskal
7 daysdocs: Record Task 21.2 completion and update session prioritiesskal
7 daystest(3d): Enlarge objects and pack them closer to the centerskal
7 daysfix(3d): Resolve spherical distortion in floor grid textureskal
7 daysfeat(3d): Implement tight ray bounds for SDF raymarchingskal
7 daysfix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
7 dayschore: Apply final code formatting and cleanupskal
7 daysdocs: Prioritize next session tasks and update project contextskal
7 daysmore sub-tasksskal
7 daysfix(3d): Restore visible grid texture on floor planeskal
7 daysfix(3d): Tighten torus bounding box and restore object texturesskal
7 daysfix(3d): Correct debug box transforms and restore object texturesskal
7 daysdocs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
7 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
7 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
7 daysfix(3d): Restore and enhance 3D shadowsskal
7 daysfix(3d): Revert to working N-1 shadow configurationskal
7 daysfix(3d): Resolve missing shadows on floor planeskal
7 daysflesh out extra details in the MD filesskal
7 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
7 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
7 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
7 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
7 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
7 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
7 daystest(3d): Add procedural grid to floor and enable texturingskal
7 daysfix(3d): Fix shader syntax error and duplicate declarationskal
7 daysfix(3d): Resolve shader validation error and tune shadowsskal
7 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
7 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
7 daysfeat(3d): Unify shadow calculations in shaderskal
7 daysfix(3d): Correct shadow bug with non-uniform scaleskal
7 daystest(3d): Enhance test scene with more objectsskal
7 daysfeat(3d): Implement scene query shadows (POC)skal
7 daysadd new tasksskal
7 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
7 daysdocs(todo): Add README quick start taskskal
7 daysdocs: Reorganize 3D.md and integrate tasksskal
7 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
7 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
7 daysdocs(todo): Archive completed tasks #4b and #10skal