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AgeCommit message (Expand)Author
2026-02-02feat(3d): Implement Task 21.1 WGSL Library & Composerskal
2026-02-02docs: Record Task 21.2 completion and update session prioritiesskal
2026-02-02test(3d): Enlarge objects and pack them closer to the centerskal
2026-02-02fix(3d): Resolve spherical distortion in floor grid textureskal
2026-02-02feat(3d): Implement tight ray bounds for SDF raymarchingskal
2026-02-02fix(3d): Tighten torus proxy hull and ensure floor grid visibilityskal
2026-02-02chore: Apply final code formatting and cleanupskal
2026-02-02docs: Prioritize next session tasks and update project contextskal
2026-02-02more sub-tasksskal
2026-02-02fix(3d): Restore visible grid texture on floor planeskal
2026-02-02fix(3d): Tighten torus bounding box and restore object texturesskal
2026-02-02fix(3d): Correct debug box transforms and restore object texturesskal
2026-02-02docs: Finalize session state in TODO.md with unified SDF shadow fix detailsskal
2026-02-02fix(3d): Unify all objects to SDF path for consistent shadowsskal
2026-02-02fix(3d): Unify SDF path for all objects and stabilize shadowsskal
2026-02-02fix(3d): Restore and enhance 3D shadowsskal
2026-02-02fix(3d): Revert to working N-1 shadow configurationskal
2026-02-02fix(3d): Resolve missing shadows on floor planeskal
2026-02-02flesh out extra details in the MD filesskal
2026-02-02docs: Update TODO.md with recent bug fixes and formatting passskal
2026-02-02fix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
2026-02-02docs(project): Incorporate detailed debugging tasks from 3D.mdskal
2026-02-02tune TODO and PROJECT_CONTEXT with new micro-tasksskal
2026-02-02feat(3d): Use procedural grid for floor and revert object noiseskal
2026-02-02fix(shader): Correct WGSL loop syntax in calc_shadowskal
2026-02-02test(3d): Add procedural grid to floor and enable texturingskal
2026-02-02fix(3d): Fix shader syntax error and duplicate declarationskal
2026-02-02fix(3d): Resolve shader validation error and tune shadowsskal
2026-02-02feat(3d): Implement unified shadow system with non-uniform scale supportskal
2026-02-02feat(3d): Support non-uniform scale and shadows on rasterized objectsskal
2026-02-02feat(3d): Unify shadow calculations in shaderskal
2026-02-02fix(3d): Correct shadow bug with non-uniform scaleskal
2026-02-02test(3d): Enhance test scene with more objectsskal
2026-02-02feat(3d): Implement scene query shadows (POC)skal
2026-02-02add new tasksskal
2026-02-02feat(3d): Add scaffolding for visual debugging (Task #18a)skal
2026-02-02docs(todo): Add README quick start taskskal
2026-02-02docs: Reorganize 3D.md and integrate tasksskal
2026-02-02docs: Update PROJECT_-CONTEXT.md with completed tasksskal
2026-02-02docs: Deprioritize Linux cross-compilation (Task #4a)skal
2026-02-02docs(todo): Archive completed tasks #4b and #10skal
2026-02-02feat(build): Add check_all script and optimize spectoolskal
2026-02-02docs(todo): Archive completed tasksskal
2026-02-02docs: Refactor and prioritize project task listsskal
2026-02-02docs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
2026-02-02fix(build): Add compatibility for older wgpu-native headersskal
2026-02-02fix(repo): Revert accidental changes to third_party libsskal
2026-02-02refactor(build): Centralize generated files and clean up project layoutskal
2026-02-02one more TODOskal
2026-02-02refine some sub-tasks and conceptsskal