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AgeCommit message (Expand)Author
6 daysfix(3d): Fix shader syntax error and duplicate declarationskal
6 daysfix(3d): Resolve shader validation error and tune shadowsskal
6 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
6 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
6 daysfeat(3d): Unify shadow calculations in shaderskal
6 daysfix(3d): Correct shadow bug with non-uniform scaleskal
6 daystest(3d): Enhance test scene with more objectsskal
6 daysfeat(3d): Implement scene query shadows (POC)skal
6 daysadd new tasksskal
6 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
6 daysdocs(todo): Add README quick start taskskal
6 daysdocs: Reorganize 3D.md and integrate tasksskal
6 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
6 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
6 daysdocs(todo): Archive completed tasks #4b and #10skal
6 daysfeat(build): Add check_all script and optimize spectoolskal
6 daysdocs(todo): Archive completed tasksskal
6 daysdocs: Refactor and prioritize project task listsskal
6 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
6 daysfix(build): Add compatibility for older wgpu-native headersskal
6 daysfix(repo): Revert accidental changes to third_party libsskal
6 daysrefactor(build): Centralize generated files and clean up project layoutskal
6 daysone more TODOskal
6 daysrefine some sub-tasks and conceptsskal
6 daysdocs: Update project status and how-to guidesskal
6 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
6 daysrefactor(platform): Encapsulate state in PlatformState structskal
6 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
6 daysadd a note about ssh accessskal
6 dayspush test #3skal
7 daystest push #2skal
7 daystest pushskal
7 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
7 daystry to fix the messskal
7 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
7 daysfeat(assets): Implement robust procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(assets): Implement procedural asset generation pipelineskal
7 daysfeat(asset_manager): Implement array-based cachingskal
7 daysfeat: Add seamless bump mapping with procedural noiseskal
7 daysfeat: Implement hybrid rendering with SDF primitivesskal
7 daysfeat: Implement 3D system and procedural texture managerskal
8 daysremove demo_all.tgzskal
8 daysChore: Apply clang-format to the codebaseskal
8 daysRefactor: Move common GPU fields to base Effect classesskal
8 daysRefactor: Split demo effects and shaders into individual filesskal
8 daysformat shader codeskal
8 daysclang-formatskal
8 daysupdate coding rulesskal
8 daysrefactor(cmake): Consolidate and simplify CMakeLists.txtskal