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21 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
21 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
21 hoursdocs: Mark Task #39 as completeskal
21 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
21 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
21 hoursminor comment updateskal
30 hoursfix(audio): Prevent events from triggering one frame earlyskal
30 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
30 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
31 hoursrefactor(audio): Simplify music track with steady beat progressionskal
31 hoursfix(audio): Implement sample-accurate event timingskal
32 hoursadd debugging code to flash_effectskal
33 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
33 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
33 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
33 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
33 hourschore: Disable tempo variation and simplify music trackskal
33 hoursfeat(tools): Add music track visualizerskal
33 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
34 hoursdocs: Final session summaryskal
34 hourstest: Add HTML Gantt chart output test for seq_compilerskal
34 hourstest: Add Gantt chart output test for seq_compilerskal
35 hoursdocs: Add handoff for asset regeneration fixskal
35 hoursfix: Auto-regenerate assets after clean buildskal
35 hoursrefactor: Store const GpuContext& in Effect base classskal
35 hoursrefactor: Bundle GPU context into GpuContext structskal
35 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
36 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
36 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
37 hoursupdate doc, optimize spectral_editorskal
38 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
40 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
40 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
40 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
41 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
41 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
41 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
41 hourstest(audio): Add error handling tests for WavDumpBackendskal
41 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
41 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
41 hourstest(gpu): Add comprehensive TextureManager testsskal
42 hoursfix(coverage): Explicitly disable STRIP_ALL during coverage runsskal
42 hoursdocs: Add script maintenance requirements after hierarchy changesskal
42 hoursfix(coverage): Handle moved files and clean stale coverage dataskal
42 hoursfix(ci): Update verification script to catch tool compilation failuresskal
42 hoursfix(tools): Correct include path in spectool.ccskal
42 hourstest(gpu): Add automatic validation for effect test coverageskal
42 hourstest(gpu): Register GPU tests with CTestskal
42 hourstest(gpu): Add post-process helper utilities testing (Phase 2.2)skal
42 hourstest(gpu): Add comprehensive effect class testing (Phase 2.1)skal