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AgeCommit message (Expand)Author
12 daysfix(3d): Unify all objects to SDF path for consistent shadowsskal
12 daysfix(3d): Unify SDF path for all objects and stabilize shadowsskal
12 daysfix(3d): Restore and enhance 3D shadowsskal
12 daysfix(3d): Revert to working N-1 shadow configurationskal
12 daysfix(3d): Resolve missing shadows on floor planeskal
12 daysflesh out extra details in the MD filesskal
12 daysdocs: Update TODO.md with recent bug fixes and formatting passskal
12 daysfix(gpu): Resolve high-DPI squished rendering and 3D shadow bugsskal
12 daysdocs(project): Incorporate detailed debugging tasks from 3D.mdskal
12 daystune TODO and PROJECT_CONTEXT with new micro-tasksskal
12 daysfeat(3d): Use procedural grid for floor and revert object noiseskal
12 daysfix(shader): Correct WGSL loop syntax in calc_shadowskal
12 daystest(3d): Add procedural grid to floor and enable texturingskal
12 daysfix(3d): Fix shader syntax error and duplicate declarationskal
12 daysfix(3d): Resolve shader validation error and tune shadowsskal
12 daysfeat(3d): Implement unified shadow system with non-uniform scale supportskal
12 daysfeat(3d): Support non-uniform scale and shadows on rasterized objectsskal
12 daysfeat(3d): Unify shadow calculations in shaderskal
12 daysfix(3d): Correct shadow bug with non-uniform scaleskal
12 daystest(3d): Enhance test scene with more objectsskal
12 daysfeat(3d): Implement scene query shadows (POC)skal
12 daysadd new tasksskal
12 daysfeat(3d): Add scaffolding for visual debugging (Task #18a)skal
12 daysdocs(todo): Add README quick start taskskal
12 daysdocs: Reorganize 3D.md and integrate tasksskal
12 daysdocs: Update PROJECT_-CONTEXT.md with completed tasksskal
12 daysdocs: Deprioritize Linux cross-compilation (Task #4a)skal
12 daysdocs(todo): Archive completed tasks #4b and #10skal
12 daysfeat(build): Add check_all script and optimize spectoolskal
12 daysdocs(todo): Archive completed tasksskal
12 daysdocs: Refactor and prioritize project task listsskal
12 daysdocs: Incorporate PHASE2_COMPRESSION.md and update READMEskal
12 daysfix(build): Add compatibility for older wgpu-native headersskal
12 daysfix(repo): Revert accidental changes to third_party libsskal
12 daysrefactor(build): Centralize generated files and clean up project layoutskal
12 daysone more TODOskal
12 daysrefine some sub-tasks and conceptsskal
12 daysdocs: Update project status and how-to guidesskal
12 daysfeat(visuals): Increase 3D object size and add erratic camera motionskal
12 daysrefactor(platform): Encapsulate state in PlatformState structskal
12 daysfeat(platform): Fix high-DPI scaling and add resolution optionskal
12 daysadd a note about ssh accessskal
12 dayspush test #3skal
12 daystest push #2skal
12 daystest pushskal
12 daysfeat(gpu/assets): Fix tests, integrate bumpy 3D renderer and procedural assetsskal
13 daystry to fix the messskal
13 daysfeat(gpu): Integrate bumpy 3D renderer into main demoskal
13 daysfeat(assets): Implement robust procedural asset generation pipelineskal
13 daysfeat(assets): Implement procedural asset generation pipelineskal