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17 hoursrefactor: Deduplicate CommonUniforms with #include in WGSL shadersskal
17 hoursrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
17 hoursdemo.seq change.skal
17 hoursfix: Strip priority comments from effect args in .seq exportskal
18 hoursdocs: Purge outdated Phase 4 contentskal
18 hoursrefactor: Generic sampler system for compositesskal
18 hoursfeat: GPU procedural Phase 4 - texture compositionskal
18 hourstest: Add variable-size texture support verificationskal
18 hourstest: Add pipeline caching and multi-generator testsskal
18 hoursrefactor: Unify TextureManager compute pipeline managementskal
18 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
18 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
18 hoursfeat(gpu): Add GPU procedural texture generation systemskal
19 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
19 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
20 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
20 hourstry to fix test_demoskal
20 hourscleanup: remove unused include from uniform_helper.hskal
20 hoursFix test_demo build failure after Effect refactorskal
21 hoursRefactor Effect class to centralize common uniforms managementskal
21 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
21 hourschore: Apply clang-format to C++ source filesskal
21 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
21 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
21 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
21 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
22 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
22 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
23 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
33 hoursdon't ignore assets/finalskal
33 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
34 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
34 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
35 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
35 hoursfeat(gpu): Add auxiliary texture masking systemskal
36 hoursfix tree, remove Distort effectskal
37 hoursfeat(gpu): Add VignetteEffect and related filesskal
37 hoursfeat(gpu): Add VignetteEffectskal
37 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
37 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
37 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
38 hoursdocs: Update documentation for shader parametrization progressskal
38 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
39 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
39 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
39 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
39 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
39 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
39 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal