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10 hoursfeat(perf): Add toggle for GPU BVH and fix fallbackskal
13 hoursmilestone(timeline-editor): Task #57 Phase 1 Complete - Production-Ready Editorskal
13 hoursdocs(timeline-editor): Document WAV source and music.track visualization taskskal
13 hoursfeat(timeline-editor): Add WAV file waveform visualizationskal
14 hoursfeat(timeline-editor): Hide scrollbars, keep mouse wheel navigationskal
14 hoursfeat(timeline-editor): Final UI polish - auto-apply, stack-order priorityskal
14 hoursfix(timeline-editor): Fix effect drag jump bug and left handle constraintskal
14 hoursfeat(timeline-editor): Add editable names and effect resize handlesskal
14 hoursfix(timeline-editor): Fix effect dragging offset and property panel updatesskal
14 hoursfeat(timeline-editor): Add re-order button and 10% viewport slackskal
14 hoursfix(timeline-editor): Remove time indicator and fix sequence overlapskal
14 hoursfeat(timeline-editor): Add time indicator, sequence flash, and taller viewskal
14 hoursfeat(timeline-editor): Diagonal scroll following time-ordered sequence cascadeskal
14 hoursfix(timeline-editor): Dynamic sequence bounds, mouse wheel scroll, responsive...skal
15 hoursfeat(timeline-editor): Add hoverable sequence name overlay with fade effectskal
15 hoursfeat(timeline-editor): Add floating properties panel and effect tooltipsskal
15 hoursfix(timeline-editor): Fix effect stacking and add beats mode with snap-to-beatskal
15 hoursdocs(timeline-editor): Reference SEQUENCE.md and add priority editing taskskal
15 hoursfix(timeline-editor): Fix parser to handle actual demo.seq formatskal
15 hoursdocs(timeline-editor): Add comprehensive feature roadmapskal
15 hoursfeat(tools): Implement Task #57 - Interactive Timeline Editorskal
15 hourschore: Update generated asset filesskal
16 hoursdocs: Add Task #57 - Interactive Timeline Editor (low priority)skal
16 hoursfix(gpu): Resolve typeid warning by using .get() on shared_ptrskal
16 hoursfeat(audio): Complete Task #56 - Audio Lifecycle Refactor (All Phases)skal
16 hoursdocs: Update HANDOFF.md with Phase 4 completionskal
16 hoursfeat(audio): Complete Phase 4 - Cleanup and Documentation (Task #56)skal
16 hoursfeat(audio): Complete Phase 3 - Migrate main.cc to AudioEngine (Task #56)skal
16 hoursfix(gpu): Use GetTextureAsset() for procedural texture loadingskal
16 hoursfeat(audio): Complete Phase 2 - Migrate tests to AudioEngine (Task #56)skal
16 hoursperf: Reduce audio test durations for faster test suiteskal
16 hourschore: Update HANDOFF.md with Phase 1 completion detailsskal
17 hoursfeat(audio): Implement AudioEngine and SpectrogramResourceManager (Task #56 P...skal
17 hoursdocs: Add lazy loading and on-demand strategy to audio refactorskal
17 hoursdocs: Add SpectrogramResourceManager to audio refactor planskal
17 hoursdocs: Add Audio Lifecycle Refactor plan (Task #56)skal
17 hoursfix(audio): Resolve tracker test failures due to initialization orderskal
18 hourstest(assets): Add tests for Texture Asset supportskal
18 hoursdocs: Update roadmap with new tasks (OBJ, Font, Particles, Tracy)skal
19 hoursfeat(assets): Add Texture Asset support (Task #18.0 prep)skal
19 hoursfeat(physics): Implement SDF-based physics engine and BVHskal
34 hoursmove MD filesskal
34 hourscleanup filesskal
35 hoursfeat: Enhance Gantt charts with sequence names, adaptive ticks, and sortingskal
36 hoursfix: Correct sequence end time calculation in Gantt chartsskal
36 hoursfeat: Replace explicit priorities with stack-based priority modifiersskal
36 hoursdocs: Extract sequence documentation to dedicated SEQUENCE.md fileskal
36 hoursfeat: Add validation-only mode and HTML/SVG Gantt charts to seq_compilerskal
36 hoursfeat: Add Gantt chart visualization to seq_compilerskal
38 hoursfeat: Optional sequence end times and comprehensive effect documentationskal