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22 hourstest: Add pipeline caching and multi-generator testsskal
22 hoursrefactor: Unify TextureManager compute pipeline managementskal
22 hoursfix(3d): VisualDebug uniform buffer size mismatchskal
22 hoursfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
22 hoursfeat(gpu): Add GPU procedural texture generation systemskal
22 hoursdocs: Add RECIPE.md with runtime shader composition patternsskal
23 hoursfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
23 hoursdocs: Archive Feb 9 completed tasks and clarify build configsskal
24 hourstry to fix test_demoskal
24 hourscleanup: remove unused include from uniform_helper.hskal
24 hoursFix test_demo build failure after Effect refactorskal
24 hoursRefactor Effect class to centralize common uniforms managementskal
25 hoursfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
25 hourschore: Apply clang-format to C++ source filesskal
25 hourschore: Remove useless HANDOFF_*.md files and their referencesskal
25 hoursfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
25 hoursfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
25 hoursdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
26 hoursdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
26 hoursfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
27 hoursfeat(test): Remove expected effect counts in test_demo_effectsskal
37 hoursdon't ignore assets/finalskal
37 hoursfeat(shaders): Standardize all shaders to use CommonUniformsskal
38 hoursfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
38 hoursfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
39 hoursdocs: Archive historical documentation (26 files → doc/archive/)skal
39 hoursfeat(gpu): Add auxiliary texture masking systemskal
40 hoursfix tree, remove Distort effectskal
40 hoursfeat(gpu): Add VignetteEffect and related filesskal
41 hoursfeat(gpu): Add VignetteEffectskal
41 hoursrefactor(procedural): Use hash-based noise instead of lattice approachskal
41 hoursrefactor: Use tracker BPM instead of hardcoded valuesskal
41 hoursfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
42 hoursdocs: Update documentation for shader parametrization progressskal
42 hoursfeat(gpu): Add parameter-driven GaussianBlurEffectskal
42 hoursfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
43 hoursfeat(audio): Add --tempo flag for variable tempo testingskal
43 hoursfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
43 hoursrefactor(shaders): Use bump mapping utility function in renderer_3dskal
43 hoursfeat(shaders): Add bump-mapped normal calculation variantsskal
43 hoursfeat(shaders): Add optimized 4-sample SDF normal estimationskal
43 hoursfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal
43 hoursupdate docskal
44 hoursfix(gpu): Correct FlashUniforms struct alignment for WGSLskal
44 hoursfeat(gpu): Implement shader parametrization systemskal
44 hoursdocs: Update project state with recent improvementsskal
44 hoursfeat(util): Add CHECK_RETURN macros for recoverable errorsskal
44 hoursperf(test): Make JitteredAudioBackendTest 50x fasterskal
44 hoursrefactor(shaders): Apply common utilities to renderer shadersskal