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3 daysdocs: Add simplified variable tempo approach (V2)skal
3 daysdocs: Add variable tempo architecture analysisskal
3 daysfeat(audio): Tracker timing test suite (Tasks #51.3 & #51.4)skal
3 daysfeat(audio): Implement mock audio backend for testing (Task #51.2)skal
3 daysfeat(audio): Implement audio backend abstraction (Task #51.1)skal
3 daysupdate notesskal
3 daysdocs: Handoff state snapshot with WebGPU fixesskal
3 daysdocs: Update project context and state for handoffskal
3 daysasset location cleanupskal
3 dayschore(assets): Update generated asset data for modular WGSLskal
3 daysfeat(gpu): Implement recursive WGSL composition and modularize shaders (Task ...skal
3 daysdocs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)skal
3 daystest(coverage): Improve Audio coverage (Task #48)skal
3 daysrevised .gitignoreskal
3 daystest(coverage): Improve Asset Manager coverage (Task #47)skal
3 daysfeat(tooling): Add directory filtering to coverage report script (Task #46)skal
3 daystest(procedural): Improve test coverage (Task #45)skal
3 daysfeat(tooling): Implement code coverage reporting (Task #44)skal
3 daysadd a TODO about coverage scriptskal
3 daysfeat(tests): Add comprehensive tests for math and 3d librariesskal
3 dayschore: Ignore generated source filesskal
3 dayshandoff(Claude): Stabilize 3D renderer with rotating skybox and two-pass arch...skal
3 daysfix: Correct depth handling in two-pass rendering for skybox and objectsskal
3 daysfix: Resolve skybox and floor rendering bugs with two-pass approachskal
3 daysfix: Implement proper skybox rendering with Perlin noiseskal
4 daysfeat: side-quest - Perlin noise sky and ProcGenFunc error handlingskal
4 daysdocs: number all tasks for referenceskal
4 daysdocs: defer full STL removal to Phase 2skal
4 daysrefactor: Task #20 - Platform & Code Hygieneskal
4 daysclean-up the procedural code a bitskal
4 daysfeat(audio): Fix tracker bugs and implement rock demo trackskal
4 daysbuild: Enable parallel compilation in build scriptsskal
4 daysdocs: Finalize documentation and store project statev0.1skal
4 daysadd Claude guidelinesskal
4 daystest(shader): Add ShaderComposer and WGSL asset validation tests (Task #26)skal
4 daysdocs: Add sub-task for Shader Asset Testing & Validation (Task #26)skal
4 daysdocs: Update project status and task listsskal
4 daysfeat(assets): Add new drum samples and improve conversion scriptskal
4 dayschore: Finalize Build System Consolidation (Task #25)skal
4 daysrefactor(build): Modularize build system with static librariesskal
4 daysadd 'use libraries' task for the Build Systemskal
4 daysfix(assets): Resolve static initialization order fiascoskal
4 daysfix: Resolve shader initialization crashes and build errorsskal
4 daysdocs: Mark Shader Asset Integration (Task #24) as completedskal
4 daysrefactor: Shader Asset Integration (Task #24)skal
4 daysdocs: Document asset system technical detailsskal
4 daysfeat(assets): Enforce 16-byte alignment and string safetyskal
4 daysdocs: Plan Shader Asset Integration (Task #24)skal
4 daysdocs: Update project context and re-prioritize task listskal
4 daysfeat: Finalize tracker asset-sample integration with unified pasting strategyskal