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4 daysrefactor: Move .spec audio assets to assets/final/music subdirectoryskal
4 daysdemo.seq change.skal
4 daysfix: Strip priority comments from effect args in .seq exportskal
4 daysdocs: Purge outdated Phase 4 contentskal
4 daysrefactor: Generic sampler system for compositesskal
4 daysfeat: GPU procedural Phase 4 - texture compositionskal
4 daystest: Add variable-size texture support verificationskal
4 daystest: Add pipeline caching and multi-generator testsskal
4 daysrefactor: Unify TextureManager compute pipeline managementskal
4 daysfix(3d): VisualDebug uniform buffer size mismatchskal
4 daysfeat(gpu): Phase 2 - Add gen_perlin and gen_grid GPU compute shadersskal
4 daysfeat(gpu): Add GPU procedural texture generation systemskal
4 daysdocs: Add RECIPE.md with runtime shader composition patternsskal
4 daysfix: Audio startup hiccup - use fill_audio_buffer for pre-fillskal
4 daysdocs: Archive Feb 9 completed tasks and clarify build configsskal
4 daystry to fix test_demoskal
4 dayscleanup: remove unused include from uniform_helper.hskal
4 daysFix test_demo build failure after Effect refactorskal
4 daysRefactor Effect class to centralize common uniforms managementskal
4 daysfeat: WGSL Uniform Buffer Validation & Consolidation (Task #75)skal
4 dayschore: Apply clang-format to C++ source filesskal
4 dayschore: Remove useless HANDOFF_*.md files and their referencesskal
4 daysfix: Resolve DemoEffectsTest SEGFAULT and update GEMINI.mdskal
4 daysfix: Increase dummy uniform buffer to 32 bytes for alignmentskal
4 daysdocs: Simplify all design docs (50% reduction, 1687 lines removed)skal
4 daysdocs: Remove @ symbols from commented design docs to prevent auto-loadingskal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfix: Resolve WebGPU uniform buffer alignment issues (Task #74)skal
4 daysfeat(test): Remove expected effect counts in test_demo_effectsskal
5 daysdon't ignore assets/finalskal
5 daysfeat(shaders): Standardize all shaders to use CommonUniformsskal
5 daysfeat: Fix CircleMaskEffect and RotatingCubeEffect auxiliary texture maskingskal
5 daysfeat: Add CircleMaskEffect and RotatingCubeEffect with auxiliary texture maskingskal
5 daysdocs: Archive historical documentation (26 files → doc/archive/)skal
5 daysfeat(gpu): Add auxiliary texture masking systemskal
5 daysfix tree, remove Distort effectskal
5 daysfeat(gpu): Add VignetteEffect and related filesskal
5 daysfeat(gpu): Add VignetteEffectskal
5 daysrefactor(procedural): Use hash-based noise instead of lattice approachskal
5 daysrefactor: Use tracker BPM instead of hardcoded valuesskal
5 daysfeat(gpu): Add WGSL noise and hash function library (Task #59)skal
5 daysdocs: Update documentation for shader parametrization progressskal
5 daysfeat(gpu): Add parameter-driven GaussianBlurEffectskal
5 daysfeat(gpu): Add parameter-driven ChromaAberrationEffectskal
5 daysfeat(audio): Add --tempo flag for variable tempo testingskal
5 daysfix(3d): Handle user_data meshes in visual debug wireframe renderingskal
5 daysrefactor(shaders): Use bump mapping utility function in renderer_3dskal
5 daysfeat(shaders): Add bump-mapped normal calculation variantsskal
5 daysfeat(shaders): Add optimized 4-sample SDF normal estimationskal
5 daysfeat(shaders): Add Möller-Trumbore ray-triangle intersectionskal