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AgeCommit message (Expand)Author
11 hoursrefactor(docs): Update TODO.md with large files and apply clang-formatskal
11 hoursdocs: Archive completed tasks and streamline context filesskal
11 hoursrefactor(3d): Split Renderer3D into modular files and fix compilation.skal
11 hoursRevert "feat(platform): Centralize platform-specific WebGPU code and improve ...skal
12 hoursfeat(platform): Centralize platform-specific WebGPU code and improve shader c...skal
13 hoursfix(tests): Enable tests with DEMO_ALL_OPTIONS and fix tracker testskal
13 hoursstyle: Apply clang-format to all source filesskal
13 hoursfeat(3d): Fix ObjectType::PLANE scaling and consolidate ObjectType mappingskal
13 hoursdocs: Document mesh shadow limitation (Task A.1 investigation)skal
13 hoursfeat(3d): Implement Mesh Wireframe rendering for Visual Debugskal
13 hoursdocs: Mark Task #39 as completeskal
14 hoursfeat(3d): Implement Visual Debug primitives (Sphere, Cone, Cross, Trajectory)skal
14 hoursfeat(3d): Implement Blender export and binary scene loading pipelineskal
14 hoursminor comment updateskal
23 hoursfix(audio): Prevent events from triggering one frame earlyskal
23 hoursfix(audio): Remove sample offsets - incompatible with tempo scalingskal
23 hoursfix(audio): Calculate sample offsets from render position, not playback positionskal
23 hoursrefactor(audio): Simplify music track with steady beat progressionskal
23 hoursfix(audio): Implement sample-accurate event timingskal
25 hoursadd debugging code to flash_effectskal
25 hoursrefactor(audio): Convert tracker to unit-less timing systemskal
26 hoursRevert "fix(track_visualizer): Convert beats to seconds correctly"skal
26 hoursfix(track_visualizer): Convert beats to seconds correctlyskal
26 hoursfix(test_demo): Space patterns 4 seconds apart to prevent overlapskal
26 hourschore: Disable tempo variation and simplify music trackskal
26 hoursfeat(tools): Add music track visualizerskal
26 hoursfeat(gpu): Systematize post-process bindings and enable vertex shader uniformsskal
27 hoursdocs: Final session summaryskal
27 hourstest: Add HTML Gantt chart output test for seq_compilerskal
27 hourstest: Add Gantt chart output test for seq_compilerskal
27 hoursdocs: Add handoff for asset regeneration fixskal
27 hoursfix: Auto-regenerate assets after clean buildskal
27 hoursrefactor: Store const GpuContext& in Effect base classskal
28 hoursrefactor: Bundle GPU context into GpuContext structskal
28 hoursfix(audio): Synchronize audio-visual timing with playback timeskal
29 hoursperf(spectral_editor): Implement caching and subarray optimizationsskal
29 hoursdocs: Reorganize documentation with tiered hierarchy for context optimizationskal
30 hoursupdate doc, optimize spectral_editorskal
31 hoursfeat(audio): Add SilentBackend, fix peak measurement, reorganize backendsskal
33 hoursrefactor(build): Complete FINAL_STRIP infrastructure (Phase 5 - Final Report)skal
33 hoursrefactor(audio): Convert miniaudio_backend.cc to use FATAL_* macros (Phase 3)skal
33 hoursrefactor(audio): Convert ring_buffer.cc to use FATAL_CHECK macros (Phase 2)skal
33 hoursfeat(build): Add FINAL_STRIP mode for maximum size optimizationskal
34 hoursdocs(todo): Add Task #69 - Convert audio pipeline to clipped int16skal
34 hoursdocs(audio): Document WavDumpBackend synchronization with MiniaudioBackendskal
34 hourstest(audio): Add error handling tests for WavDumpBackendskal
34 hoursfix(audio): Remove clipping from WavDumpBackend, add diagnosticsskal
34 hoursrefactor(audio): Remove tempo logic from WavDumpBackendskal
34 hourstest(gpu): Add comprehensive TextureManager testsskal
34 hoursfix(coverage): Explicitly disable STRIP_ALL during coverage runsskal